2006
DOI: 10.21236/ada459181
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Mixing Story and Simulation in Interactive Narrative

Abstract: Simulation is a common feature in computer entertainment. However, in computer games simulation and story are often kept distinct by interleaving interactive play and cut scenes. We describe a technique for an interactive narrative system that more closely integrates simulation and storyline. The technique uses a combination of semi-autonomous character agents and high-level story direction. The storyline is decomposed into directives to character agents to achieve particular world states. Otherwise, character… Show more

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Cited by 4 publications
(2 citation statements)
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“…[51] presents a framework for creating interactive narratives for entertainment, educational, and training purposes based on an experience manager agent, which is a generalization of a drama manager. The Experience Management Framework involves semiautonomous characters agents that show believable, realistic behaviours and are able to choose their own goals and how to execute them, giving rise to emergent narrative when interacting with humans.…”
Section: Intelligent Tutoringmentioning
confidence: 99%
“…[51] presents a framework for creating interactive narratives for entertainment, educational, and training purposes based on an experience manager agent, which is a generalization of a drama manager. The Experience Management Framework involves semiautonomous characters agents that show believable, realistic behaviours and are able to choose their own goals and how to execute them, giving rise to emergent narrative when interacting with humans.…”
Section: Intelligent Tutoringmentioning
confidence: 99%
“…One main cost in the development of such systems is the time overhead needed by experts to manually create the textual content for these scenarios (Nadolski et al 2008). While early works considered creating entire scenario narratives without getting any real-time input from the user (Meehan 1977;Turner 1993), later works focused on interactive narratives where the user is part of the story and can affect the plotline (Cavazza, Charles, and Mead 2002;Riedl, Stern, and Dini 2006;. Some works also used hybrid methods whereby a predefined plot is created and an autonomic agent can later add to or adapt the plot in real-time (Niehaus, Li, and Riedl 2010).…”
Section: Introductionmentioning
confidence: 99%