1999
DOI: 10.1007/s001380050098
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Mixing synthetic and video images of an outdoor urban environment

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Cited by 17 publications
(9 citation statements)
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References 24 publications
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“…and use it to compute ΣΘ vp using Equation 3. The next steps in the calibration process are calculations of the various parameters using deterministic non-linear functions of the vanishing points.…”
Section: Analytical Estimation Of Covariancementioning
confidence: 99%
See 1 more Smart Citation
“…and use it to compute ΣΘ vp using Equation 3. The next steps in the calibration process are calculations of the various parameters using deterministic non-linear functions of the vanishing points.…”
Section: Analytical Estimation Of Covariancementioning
confidence: 99%
“…A common approach is to create a new image of a scene from several other images of that scene taken from different viewpoints [6,19]. Another approach is to insert 3D models into video sequences [3,17,9,15]. We deal with a different problem -that of inserting 3D models into a single image.…”
Section: Introductionmentioning
confidence: 99%
“…A basic problem in many augmented reality systems is creating new artificial images given real images [Azuma 1997;Berger et al 1999;Debevec 1998;Keren et al 2004]. Texture replacement is a challenging example of this type, which can be utilized in other applications, such as post-production in the entertainment industry.…”
Section: Introductionmentioning
confidence: 99%
“…The Texture Painter can be made more advanced [1,4], but the aim was to make a simple, low-cost solution, which can be setup anywhere straightforward by non-expert users. Furthermore, the object geometry is not needed which speeds up the process and allows rapid and straightforward experiments.…”
Section: User Interfacementioning
confidence: 99%
“…However, the created virtual environment is still "simpler" than the real world. Unlike VR, Augmented Reality (AR) enables the user to interact with virtual objects and real objects in a real environment in real time [1]. The user can experience enhanced reality by adding virtual objects and by superimposing the computer generated information such as text or graphics onto real objects.…”
Section: Introductionmentioning
confidence: 99%