2019
DOI: 10.3813/aaa.919367
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MobiLab – A Mobile Laboratory for On-Site Listening Experiments in Virtual Acoustic Environments

Abstract: Virtual acoustic environments have demonstrated their versatility for conducting studies in various research areas as they allow easy manipulations of experimental test conditions or simulated acoustic scenes, while providing expansion possibilities to related interdisciplinary and multimodal fields. Although the evolution of auditory and cognitive models is consistently pursued, listening experiments are still considered the gold standard, usually necessitating a large amount of resources, inc… Show more

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Cited by 6 publications
(4 citation statements)
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“…It can be easily set up close to institutions where participants are available (e.g., schools) to allow on-site listening experiments. The hearing booth (l × w × h = 1.86 m × 2.40 m × 1.77 m) ensured a quiet environment during the listening experiment with a sound reduction index Rw = 35 dB (Pausch & Fels, 2019). For the experiment, the MobiLab was positioned at the edge of the cooperating primary school's schoolyard and was not moved until data collection of both children and adults was finished.…”
Section: Methodsmentioning
confidence: 99%
“…It can be easily set up close to institutions where participants are available (e.g., schools) to allow on-site listening experiments. The hearing booth (l × w × h = 1.86 m × 2.40 m × 1.77 m) ensured a quiet environment during the listening experiment with a sound reduction index Rw = 35 dB (Pausch & Fels, 2019). For the experiment, the MobiLab was positioned at the edge of the cooperating primary school's schoolyard and was not moved until data collection of both children and adults was finished.…”
Section: Methodsmentioning
confidence: 99%
“…The listening experiment was conducted in the mobile hearing laboratory, a caravan with an integrated hearing booth [6]. The experiment procedure was separated into three parts.…”
Section: Experiments Proceduresmentioning
confidence: 99%
“…They propose a series of immersive simulations aimed to demonstrate the difficulties experienced by hearing impaired people in performing everyday tasks, such as listening to a conversation in a noisy restaurant. In a similar manner, Pausch and colleagues [26,27] developed a binaural real-time auralization system designed for HAs and hearing loss (HL) research, and more recently, the BEARS (Both Ears) project began looking at developing a package of VR video games to train spatial hearing in young people (8-16 years) with bilateral cochlear implants [28]. As part of the project, a virtual acoustics version of the SSiN [29] test was developed and validated [12].…”
Section: Introductionmentioning
confidence: 99%