2024
DOI: 10.3991/ijep.v14i1.46845
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Mobile Application with Augmented Reality as a Support Tool for Learning Human Anatomy

Orlando Iparraguirre-Villanueva,
Jhenifer Andia-Alcarraz,
Fathzy Saba-Estela
et al.

Abstract: Learning the anatomy of the human skeletal system presents several challenges in understanding the complexity of the human body. One of the most common issues is the absence of effective and accessible learning methods that enable students to gain comprehensive knowledge. Therefore, the use of technologies such as augmented reality (AR) aims to address this issue and facilitate its resolution by enabling students to engage with three-dimensional anatomical models, fostering hands-on, visualization-based learni… Show more

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“…This work builds upon the existing study in AR language learning while addressing the specific challenges of Bengali, contributing to its continued evolution and innovation. Research works that did not have a specific focus on language learning but utilized AR as a tool for creating innovative educational solutions or contributing to this field, such as the study on self-regulated learning and mobile AR by Chusnul et al (2020) [20], the AR-supported tool for studying anatomy by Orlando et al ( 2024) [21], and the 3D coloring quiver application based on AR for fostering early childhood creativity by Kisno et al (2022) [22], have been valuable sources for gathering ideas on how this work on AR in elementary education can be conducted.…”
Section: Introductionmentioning
confidence: 99%
“…This work builds upon the existing study in AR language learning while addressing the specific challenges of Bengali, contributing to its continued evolution and innovation. Research works that did not have a specific focus on language learning but utilized AR as a tool for creating innovative educational solutions or contributing to this field, such as the study on self-regulated learning and mobile AR by Chusnul et al (2020) [20], the AR-supported tool for studying anatomy by Orlando et al ( 2024) [21], and the 3D coloring quiver application based on AR for fostering early childhood creativity by Kisno et al (2022) [22], have been valuable sources for gathering ideas on how this work on AR in elementary education can be conducted.…”
Section: Introductionmentioning
confidence: 99%