2019
DOI: 10.1002/tesq.507
|View full text |Cite
|
Sign up to set email alerts
|

Mobile Augmented Reality and Language‐Related Episodes

Abstract: Applications of locative media (e.g., place‐based mobile augmented reality [AR]) are used in various educational content areas and have been shown to provide learners with valuable opportunities for investigation‐based learning, location‐situated social and collaborative interaction, and embodied experience of place (Squire, 2009; Thorne & Hellermann, 2017; Zheng et al., 2018). Mobile locative media applications’ value for language learning, however, remains underinvestigated. To address this lacuna, this stud… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1
1

Citation Types

1
28
0
1

Year Published

2020
2020
2024
2024

Publication Types

Select...
6
2
1

Relationship

1
8

Authors

Journals

citations
Cited by 69 publications
(30 citation statements)
references
References 58 publications
1
28
0
1
Order By: Relevance
“…With regard to participants and activity duration, researchers suggest the employment of a larger sample size and greater age range, greater diversity of participants and teaching contexts, as well as an extension of the intervention period (time spent on AR) and include more real‐life learning targets (see, e.g., Cheng & Tsai, 2016; Hsu, 2017; Wang, 2017). Bring together formal and informal learning : Contextually designed AR activities in open social spaces outside structured classrooms can allow learners to engage more actively in language production rather than giving similar prompts in a classroom context (Sydorenko, Hellermann, Thorne, & Howe, 2019; Taskiran, 2019; Yang et al, 2019). Kramsch and Andersen (1999, p. 33) summated the issue in the following statement ‘the problem with learning a language from live context is that context itself cannot be learned, it can only be experienced’.…”
Section: Resultsmentioning
confidence: 99%
See 1 more Smart Citation
“…With regard to participants and activity duration, researchers suggest the employment of a larger sample size and greater age range, greater diversity of participants and teaching contexts, as well as an extension of the intervention period (time spent on AR) and include more real‐life learning targets (see, e.g., Cheng & Tsai, 2016; Hsu, 2017; Wang, 2017). Bring together formal and informal learning : Contextually designed AR activities in open social spaces outside structured classrooms can allow learners to engage more actively in language production rather than giving similar prompts in a classroom context (Sydorenko, Hellermann, Thorne, & Howe, 2019; Taskiran, 2019; Yang et al, 2019). Kramsch and Andersen (1999, p. 33) summated the issue in the following statement ‘the problem with learning a language from live context is that context itself cannot be learned, it can only be experienced’.…”
Section: Resultsmentioning
confidence: 99%
“…AR activities in open social spaces outside structured classrooms can allow learners to engage more actively in language production rather than giving similar prompts in a classroom context (Sydorenko, Hellermann, Thorne, & Howe, 2019;Taskiran, 2019;Yang et al, 2019). Kramsch and Andersen (1999, p. 33) summated the issue in the following statement 'the problem with learning a language from live context is that context itself cannot be learned, it can only be experienced'.…”
Section: Bring Together Formal and Informal Learning: Contextually Dementioning
confidence: 99%
“…We design for the desired phenotype space but can never fully predict, or sometimes even imagine, what will happen there (and perhaps this is the art and alchemy of pedagogical innovation). It is for this reason that detailed, microinteractional, moment‐by‐moment investigations into materials use are so critically important: They offer insight into the ways that learning materials, as purpose‐designed constituents of broader human and nonhuman assemblages, potentially enhance (or have some other effect on) the developmental trajectories of the people who use them (for research specifically describing language use and learning in mobile AR, see Sydorenko et al., 2019, for a discussion of language‐related episodes; and Sydorenko et al., 2021, for analysis of directive language use).…”
Section: Discussionmentioning
confidence: 99%
“…Learners in a task may discuss and make relevant concepts regarding the content of a film or another material. This goes beyond linguistic objects or languagerelated episodes (see Sydorenko et al, 2019), and resembles what may happen in a content-based classroom. The concept of materials in use (Guerrettaz et al, 2021) is highly relevant to learning potentials afforded by film-based discussion tasks.…”
Section: Introductionmentioning
confidence: 90%