2016 IEEE Tenth International Conference on Semantic Computing (ICSC) 2016
DOI: 10.1109/icsc.2016.42
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Mobile Augmented Reality Authoring Tool

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Cited by 16 publications
(9 citation statements)
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“…Again, engineering aspects of mobile applications are not considered. In Yang et al (2016), an authoring tool for mobile augmented reality applications, which is based on marker detection, is proposed, while (Paucher and Turk 2010) presents an approach for indoor location-based mobile augmented reality applications. Reitmayr and Schmalstieg (2003) gives an overview of various aspects of mobile augmented reality for indoor scenarios.…”
Section: Related Workmentioning
confidence: 99%
See 1 more Smart Citation
“…Again, engineering aspects of mobile applications are not considered. In Yang et al (2016), an authoring tool for mobile augmented reality applications, which is based on marker detection, is proposed, while (Paucher and Turk 2010) presents an approach for indoor location-based mobile augmented reality applications. Reitmayr and Schmalstieg (2003) gives an overview of various aspects of mobile augmented reality for indoor scenarios.…”
Section: Related Workmentioning
confidence: 99%
“…The authors use mobile augmented reality for image retrieval. To summarize, (Yang et al 2016 (Ghandorh et al 2017;Mladenovic 2019). Considerations on psychological factors when using applications in the reality-virtuality continuum are also being addressed more and more (Ibili and Billinghurst 2019;Hoppenstedt et al 2019).…”
Section: Related Workmentioning
confidence: 99%
“…Meanwhile, pressing and holding the button on the pen-type manipulation prop will edit the shape of the trajectory object. A system that uses card marker as a medium interaction has been introduced in [12]. This system allows the user to create virtual AR content by selection menu technique.…”
Section: Studies Related To Tangiblementioning
confidence: 99%
“…Ejemplo de ello son el proyecto europeo AMIRE [54,187] y el surgimiento de herramientas como DART [97,98]. Posteriormente, a lo largo de esta década aparecieron más herramientas de este tipo [188,91,140,141,122,165] y productos comerciales accesibles al público en general a través de consolas, como el juego Invizimals para PlayStation Portable (PSP) [189]. Otro impuso más fue la aparición a finales de esta década de los primeros smartphones con la suficiente potencia de cómputo para ejecutar las primeras aplicaciones de RA móviles comerciales como AR Invaders [99], la cual ya hacía uso de algunas bibliotecas para desarrolladores de RA disponibles en la época [190].…”
Section: Evolución De Las Tecnologías Y Técnicas De Realidad Aumentadaunclassified