Proceedings of the Second International ACM Workshop on Personalized Access to Cultural Heritage 2012
DOI: 10.1145/2390867.2390871
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Mobile augmented reality for interpretation of archaeological sites

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Cited by 21 publications
(5 citation statements)
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“…Another technology used in museums is Augmented Reality (AR). A bibliographic analysis shows different scientific results where the use of AR is put into practice, Mohammed-Amin, Amakawa et al [9], [10] explores it as a tool to represent and document the historical heritage and its applications by representing 3D models of buildings, archaeological sites in ruins or contemporary sites partially modified and that are represented with this technology as they were originally. Similarly, Geigel et al [11] uses it to tell stories to visitors and create narratives to enhance the user experience during their visits.…”
Section: Related Workmentioning
confidence: 99%
“…Another technology used in museums is Augmented Reality (AR). A bibliographic analysis shows different scientific results where the use of AR is put into practice, Mohammed-Amin, Amakawa et al [9], [10] explores it as a tool to represent and document the historical heritage and its applications by representing 3D models of buildings, archaeological sites in ruins or contemporary sites partially modified and that are represented with this technology as they were originally. Similarly, Geigel et al [11] uses it to tell stories to visitors and create narratives to enhance the user experience during their visits.…”
Section: Related Workmentioning
confidence: 99%
“…In some cases, it is possible to see the use of optical HMDs and collaborative interfaces [38,39]. Some research has explored and tested the use of these outdoor systems in the architecture/archaeology domains, such as [40][41][42][43][44][45][46][47][48][49].…”
Section: Outdoor/indoor Applicationsmentioning
confidence: 99%
“…Meanwhile, immersive experiences that both put the visitor in control of the content and make them feel as if they are a part of the exhibit or program, take shape in a variety of forms, including the use of augmented reality [34], gamification [35], virtual reality [36,37], embodied interaction [38], and other second-person interpretation whereby visitors play specific roles in the program [39].…”
Section: Technology To Create Immersive Experiencesmentioning
confidence: 99%