“…Subindex Red (0,0), (0,1), (0,2), (0,3), (0,4), (0,5), (0,6), (1,0), (2,0), (3,0), (4,0), (5,0) Blue (5,1), (5,2), (5,3), (5,4), (5,5), (5,6), (5,7), (0,7), (1,7), (2,7), (3,7), (4,7) Starting from the scenario shown in figure 11, the next step is the simulation of the constraint moves set out in the playing rules (see Figure 11). To transfer the game interface to a graphical user interface (GUI) environment using the libraries provided by the programming language, 'x' and 'y' are represented by red and blue pieces, respectively.…”