2019
DOI: 10.4018/978-1-5225-7885-7.ch011
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Mobile Experience in Learning Chinese

Abstract: In the age of experience economy, students are also attaching greater importance to enlightening and entertaining experience in learning. Earlier studies on mobile learning experience have generated increasing amount of knowledge on experience-oriented learning. Through reviewing earlier studies on mobile experience in learning Chinese as a second language and recommending dimensions and directions for further studies, this chapter aims at inviting further studies on how to enhance mobile learning experience i… Show more

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Cited by 5 publications
(2 citation statements)
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“…There are also many Chinese character learning or game apps on the market. Researchers have conducted detailed studies and comparisons on various Chinese character literacy apps [13,14], including many that are based on Chinese as a second language. However, the current Chinese character learning game apps have the following shortcomings:…”
Section: Literature Reviewsmentioning
confidence: 99%
“…There are also many Chinese character learning or game apps on the market. Researchers have conducted detailed studies and comparisons on various Chinese character literacy apps [13,14], including many that are based on Chinese as a second language. However, the current Chinese character learning game apps have the following shortcomings:…”
Section: Literature Reviewsmentioning
confidence: 99%
“…The stages are: enticement, entertainment, engagement, empowerment, enlightenment and enhancement. They should be adapted to different factors, starting from individual needs and tastes to demographic features, but they ought to be taken into consideration, while creating and analyzing digital tools [7].…”
Section: Introductionmentioning
confidence: 99%