2009
DOI: 10.1111/j.1365-2729.2009.00316.x
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Mobile game‐based learning in secondary education: engagement, motivation and learning in a mobile city game

Abstract: Using mobile games in education combines situated and active learning with fun in a potentially excellent manner. The effects of a mobile city game called Frequency 1550, which was developed by The Waag Society to help pupils in their first year of secondary education playfully acquire historical knowledge of medieval Amsterdam, were investigated in terms of pupil engagement in the game, historical knowledge, and motivation for History in general and the topic of the Middle Ages in particular. A quasi-experime… Show more

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Cited by 458 publications
(252 citation statements)
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References 19 publications
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“…Mathematics games can be used to increase engagement, motivation, and student learning (Clark & Ernst, 2009;Huizenga, Admiral, Akkerman, & Dam, 2009). Students using games had multiple opportunities for real-world content application followed by positive encouragement or corrective feedback (Allsopp et al, 2007).…”
Section: Literature Reviewmentioning
confidence: 99%
“…Mathematics games can be used to increase engagement, motivation, and student learning (Clark & Ernst, 2009;Huizenga, Admiral, Akkerman, & Dam, 2009). Students using games had multiple opportunities for real-world content application followed by positive encouragement or corrective feedback (Allsopp et al, 2007).…”
Section: Literature Reviewmentioning
confidence: 99%
“…Mobile devices have been integrated into CS curriculum in different ways, including teaching computer literacy (Mahmoud & Dyer, 2007) and introductory programming (Mahmoud & Dyer, 2008;Tillmann et al, 2012). Current research indicates that mobile devices and mobile games are a valuable teaching and learning tool (Chao, 2006), especially in the context of attracting schoolchildren to computing (Sharples, 2000), improving engagement and motivation in secondary education (Huizenga, Admiraal, Akkerman, & ten Dam, 2009), and as a powerful tool used in augmented learning (Klopfer, 2008). Mobile game development also gives students the benefit of instant gratification -they can quickly build a working graphical application (that is more satisfying than calculating an average salary), and play the resulting game on their own mobile device.…”
Section: Introductionmentioning
confidence: 99%
“…While usage of commercial games turned out to be problematic in this context (e.g. [4,14]), the studies of serious games, such as various 3D virtual reality cultural heritage games [10] or Frequency 1550, a mobile city game [6], reported more promising results (see also [12,15]). In the Czech Republic, descriptive methods, the focus of which is the reproduction of extensive knowledge, still prevail in the teaching of history.…”
Section: Introductionmentioning
confidence: 98%