2020
DOI: 10.30534/ijatcse/2020/5191.32020
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Mobile Game-Based Learning to Enhance the Reading Performance of Dyslexic Children

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Cited by 12 publications
(12 citation statements)
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“…And from this research also found other advantages of educational games, such as, an educational games are also very useful for improving children's logic, children creativity and understanding problem, so based on that result research, it can be concluded that educational games can support the educational process [11], [12]. One of the advantages of educational games compared to conventional learning is that there are animations in educational games that can improve memory so that children can store subject matter for a longer time compared to conventional learning [13] [14]. Also based on Gouveia research, using educational games as a learning media can improve children's learning productivity, because children can more easly understanding of learning material from different teaching methods [15]- [17].…”
Section: Introductionmentioning
confidence: 99%
“…And from this research also found other advantages of educational games, such as, an educational games are also very useful for improving children's logic, children creativity and understanding problem, so based on that result research, it can be concluded that educational games can support the educational process [11], [12]. One of the advantages of educational games compared to conventional learning is that there are animations in educational games that can improve memory so that children can store subject matter for a longer time compared to conventional learning [13] [14]. Also based on Gouveia research, using educational games as a learning media can improve children's learning productivity, because children can more easly understanding of learning material from different teaching methods [15]- [17].…”
Section: Introductionmentioning
confidence: 99%
“…G AME-BASED learning (GBL) describes how gaming principles are incorporated into educational content to foster engagement, motivation, and the learning experience [7]- [10]. Studies show that GBL interventions can enhance learning for children with dyslexia [13]- [15]. In all, 10% of the population in literate countries are dyslexic, with 4% classified as severely dyslexic [17], [18].…”
Section: Introductionmentioning
confidence: 99%
“…However, reading and writing abilities can be improved through the use of compensation strategies, e.g., auditory therapies, language interventions, and educational supports [38], [39]. Studies also show that educational games can benefit children with dyslexia by promoting engagement and enhancing the learning process [4], [13]- [15], [34], [40], [41]. However, despite such interventions, completely successful dyslexia remediation has not been fully achieved to date [42].…”
Section: Introductionmentioning
confidence: 99%
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“…However, these strategies mainly focus on providing reading materials rather than providing an environment that promotes reading activities and improves reading motivation. Incorporating digital games might be a good strategy because digital games have been shown to not only increase students' reading motivation (Li & Chu, 2021), but also to improve their reading skills (Rakimahwati & Roza, 2020) and reading performance (Bigueras et al, 2020).…”
Section: Introductionmentioning
confidence: 99%