2021
DOI: 10.2196/24449
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Mobile Game Design Guide to Improve Gaming Experience for the Middle-Aged and Older Adult Population: User-Centered Design Approach

Abstract: Background The number of older adult gamers who play mobile games is growing worldwide. Earlier studies have reported that digital games provide cognitive, physical, and socioemotional benefits for older adults. However, current mobile games that understand older adults’ gameplay experience and reflect their needs are very scarce. Furthermore, studies that have analyzed older adults’ game experience in a holistic manner are rare. Objective The purpose o… Show more

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Cited by 19 publications
(8 citation statements)
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“…UCD methods include usability testing, participatory design, and evaluation and this iterative process has been used in the development of gamification initiatives for older adults in a number of initiatives. 32 , 61 , 62 , 63 There are opportunities to adapt common UCD methods to the older population, such as simplifying measures like the system usability scale, incorporating more breaks and offering support for vision and motor impairment. 62 …”
Section: Opportunities and Challengesmentioning
confidence: 99%
“…UCD methods include usability testing, participatory design, and evaluation and this iterative process has been used in the development of gamification initiatives for older adults in a number of initiatives. 32 , 61 , 62 , 63 There are opportunities to adapt common UCD methods to the older population, such as simplifying measures like the system usability scale, incorporating more breaks and offering support for vision and motor impairment. 62 …”
Section: Opportunities and Challengesmentioning
confidence: 99%
“…U ser-centered design (UCD) principles, including literature review, surveys on user preferences for game questions/preferences; observing gameplay, focus groups, guided the development of the game prototype with feedback loops between design and implementation (Brox et al, 2017;LeRouge & Wickramasinghe, 2013). We used UCD for iteratively adapting the game (Lee et al, 2021) for independently living older adults and senior center implementation. End users' (older adults) needs, wants (for instance, movement/content difficulty levels), and suggested modifications were considered at each stage of the adaptation process (Baranowski et al, 2014).…”
Section: Community-engaged User-centered Game Adaptationmentioning
confidence: 99%
“…Hence, in her research analysis, she concludes that the usability of an educational mobile game is determined by how the game is designed to achieve specific learning outcomes. Since a game's interface design is an integral element of usability, designers should consider incorporating fundamental principles of user interface (UI) design (Lee, Oh, Shi, & Doh, 2021).…”
Section: Usability Element In Mobile Gamementioning
confidence: 99%