2023
DOI: 10.58770/joinihp.1318855
|View full text |Cite
|
Sign up to set email alerts
|

Mobile Serious Game on Nursing Students’ Knowledge, Motivation, Satisfaction, and Views: Tracheostomy Care Example

Şüle BAYRAM,
Nurcan ÇALIŞKAN

Abstract: This study is a pre-post test without control group intervention research conducted to determine the effect of mobile game application for tracheostomy care on the knowledge, motivation and satisfaction of nursing students. The study was conducted between May-June, 2019. The population of the study consisted of the fourth year students of the Nursing Department, and the sample consisted of 24 students who had the opportunity to practice tracheostomy care on the patient. The data were collected with descriptive… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1

Citation Types

0
1
0

Year Published

2024
2024
2024
2024

Publication Types

Select...
1

Relationship

0
1

Authors

Journals

citations
Cited by 1 publication
(1 citation statement)
references
References 28 publications
0
1
0
Order By: Relevance
“…Several studies have reported the effectiveness of serious games in knowledge improvement [ 41 46 ]. Serious games positively influence learning by providing interactive experiences that increase focus and motivation.…”
Section: Discussionmentioning
confidence: 99%
“…Several studies have reported the effectiveness of serious games in knowledge improvement [ 41 46 ]. Serious games positively influence learning by providing interactive experiences that increase focus and motivation.…”
Section: Discussionmentioning
confidence: 99%