2014 Fourth International Conference on Digital Information and Communication Technology and Its Applications (DICTAP) 2014
DOI: 10.1109/dictap.2014.6821671
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Mobile technology and Gamification: The future is now!

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Cited by 8 publications
(5 citation statements)
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“…Mobile learning, which is frequently encountered, is defined by Quinn (2000) as a means of learning that is free of the limitations of time and space, enables easy access to resources, and allows intense interaction and performance-oriented assessment. While this type of learning is based on mobility (Shepherd, 2001), many researchers emphasized that learning becomes more fun and effective by combining the opportunities offered by mobility with those offered by gamification (Brophy, 2015;Chin, 2014;Khaddage et al, 2014). Studies on gamification in m-learning employed an experimental research design and were primarily conducted in the field of language learning, followed by programming and the education of children with special needs.…”
Section: How?mentioning
confidence: 99%
“…Mobile learning, which is frequently encountered, is defined by Quinn (2000) as a means of learning that is free of the limitations of time and space, enables easy access to resources, and allows intense interaction and performance-oriented assessment. While this type of learning is based on mobility (Shepherd, 2001), many researchers emphasized that learning becomes more fun and effective by combining the opportunities offered by mobility with those offered by gamification (Brophy, 2015;Chin, 2014;Khaddage et al, 2014). Studies on gamification in m-learning employed an experimental research design and were primarily conducted in the field of language learning, followed by programming and the education of children with special needs.…”
Section: How?mentioning
confidence: 99%
“…Mobile technology is a term that is generally used to refer to such technologies that are mobile and portable. Mobile technologies are escalating transformations of technologymediated teaching and learning pedagogy [9]. The rapid advances in mobile technologies provide great potential that can facilitate people to be able to work in a dynamic mobile environment [10].…”
Section: A Categories Of Mobile Technologymentioning
confidence: 99%
“…Chin [34] argues that the use of mobile technologies and social networks -alongside gamification -can be used to provide learners with improved interaction. Learners are changing and naturally using these methods of interacting, so they form a natural platform upon which to use gamification interaction techniques.…”
Section: Interactionmentioning
confidence: 99%