2015
DOI: 10.1007/s40692-015-0048-8
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Mobile technology and mathematics: effects on students’ attitudes, engagement, and achievement

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Cited by 88 publications
(57 citation statements)
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References 44 publications
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“…Crompton and Burke's (2015) survey of mobile learning in mathematics showed that there is a growing interest in mobile technology effectiveness, with 75% of 48 studies reporting positive learning outcomes. Similarly, in Fabian et al (2016) review of mobile learning studies in mathematics, 77% of 31 studies reported that mobile technologies improved students' achievement. But while there are more reports of successful mobile learning studies in mathematics, there are also studies that found contrary results.…”
Section: Literature On Mobile Learning and Mathematicsmentioning
confidence: 98%
“…Crompton and Burke's (2015) survey of mobile learning in mathematics showed that there is a growing interest in mobile technology effectiveness, with 75% of 48 studies reporting positive learning outcomes. Similarly, in Fabian et al (2016) review of mobile learning studies in mathematics, 77% of 31 studies reported that mobile technologies improved students' achievement. But while there are more reports of successful mobile learning studies in mathematics, there are also studies that found contrary results.…”
Section: Literature On Mobile Learning and Mathematicsmentioning
confidence: 98%
“…Media pembelajaran yang menguntungkan yaitu media yang menggunakan teknologi dalam mengakses informasi yang diperlukan siswa baik dari guru, teman sebaya dan aplikasi perangkat [3]. Penelitian ini menggunakan media laboratorium virtual karena tidak adanya kegiatan eksperimen pada materi momentum dan impuls.…”
Section: Pendahuluanunclassified
“…A relevant finding from Kebritchi et al (2010), in the context of this current study (where the HGCs were embedded in the classroom rather than used in a separate setting), was that students who played the games only in the school's computer laboratory reported being less motivated than those who played the game in their classrooms and laboratory. A recent review of 60 studies involving mobile technologies for mathematics instruction, including HGCs, found that students' attitude to the use of this technology was mostly positive and student engagement with the learning activities increased (Fabian, Topping, & Barron, 2016). Further, their meta-analysis of student achievement data indicated an effect size of 0.48.…”
Section: Digital Games and Mathematicsmentioning
confidence: 99%