2016
DOI: 10.1109/tvcg.2015.2430343
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Mobile Volume Rendering: Past, Present and Future

Abstract: Volume rendering has been a relevant topic in scientific visualization for the last decades. However, the exploration of reasonably big volume datasets requires considerable computing power, which has limited this field to the desktop scenario. But the recent advances in mobile graphics hardware have motivated the research community to overcome these restrictions and to bring volume graphics to these ubiquitous handheld platforms. This survey presents the past and present work on mobile volume rendering, and i… Show more

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Cited by 30 publications
(12 citation statements)
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“…However, their method is for lossy compression and the TF cannot be changed on the mobile devices. Here we also refer the reader to additional techniques surveyed by Noguera et al [47].…”
Section: Visualization Of the Compressed Datamentioning
confidence: 99%
“…However, their method is for lossy compression and the TF cannot be changed on the mobile devices. Here we also refer the reader to additional techniques surveyed by Noguera et al [47].…”
Section: Visualization Of the Compressed Datamentioning
confidence: 99%
“…We briefly discuss here the methods that are most closely related to ours. For a wider coverage, we refer the reader to established surveys on modeling and visualization approaches for time‐varying volumetric data [WF08], compression‐domain DVR [BRGIG∗14], GPU‐based large‐scale DVR [BHP15], and mobile DVR [NJ16].…”
Section: Related Workmentioning
confidence: 99%
“…These include exploring animations while changing camera and rendering settings in order to perceive dynamic effects, quick nonlinear temporal browsing to identify interesting time-steps, as well as analyzing a selected time-step to perceive the finest shape details. Moreover, while simulations are computed on large parallel machines and stored on servers, their results are visually explored on graphics PCs, workstations, or mobile setups [NJ16]. We therefore need to move massive amounts of data efficiently from remote storage to local storage and graphics hardware, and also to handle rendering scalability issues.…”
Section: Introductionmentioning
confidence: 99%
“…This visualization application is available for PC, Android devices, and iOS devices. Real-time visualization methods on mobile device have been proposed [8]. In this study, we use 3D-textured slicing approach for visualization.…”
Section: Real-time Visualization Stagementioning
confidence: 99%