2013
DOI: 10.1155/2013/615282
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Mobility Crowdsourcing: Toward Zero-Effort Carpooling on Individual Smartphone

Abstract: In current carpooling systems, drivers and passengers offer and search for their trips through available mediums, for example, accessing carpool website by smartphone, for finding a possible match of the journey. While efforts have been made to achieve fast matching for known trips, the need for accurate mobile tracking for individual users still remains a bottleneck. For example, drivers feel impatient to input their routes before driving, or centralized systems haves difficulties to track a large number of v… Show more

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Cited by 10 publications
(4 citation statements)
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References 18 publications
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“…The Case for Graph-based Recommendations [15] User experience Understanding Mobile Phone Activities via Retrospective Review of Visualizations of Usage Data [16] User experience Challenges on the Journey to Co-Watching YouTube [17] User journey, journey planning Development Plan for Research on Omni-Channel Shopping to Purchase Intention [18] Omni-channel Context-Aware User Modeling Strategies for Journey Plan Recommendation [19] User journey VICTour 1.1: Introducing virtual learning environments and gamification [20] User journey, virtual campus An Application of Game Technology to Virtual University Campus Tour and Interior Navigation [21] Virtual campus Just Browsing? Understanding User Journeys in Online TV [22] User journey Mobility Crowdsourcing: Toward Zero-Effort Carpooling on Individual Smartphone [23] User journey Customer Experience Modeling: Designing Interactions for Service Systems [24] User experience Redefining Touchpoints: An Integrated Approach for Implementing Omnichannel Service Concepts [25] Touchpoints, user experience…”
Section: Systematic Literature Reviewmentioning
confidence: 99%
“…The Case for Graph-based Recommendations [15] User experience Understanding Mobile Phone Activities via Retrospective Review of Visualizations of Usage Data [16] User experience Challenges on the Journey to Co-Watching YouTube [17] User journey, journey planning Development Plan for Research on Omni-Channel Shopping to Purchase Intention [18] Omni-channel Context-Aware User Modeling Strategies for Journey Plan Recommendation [19] User journey VICTour 1.1: Introducing virtual learning environments and gamification [20] User journey, virtual campus An Application of Game Technology to Virtual University Campus Tour and Interior Navigation [21] Virtual campus Just Browsing? Understanding User Journeys in Online TV [22] User journey Mobility Crowdsourcing: Toward Zero-Effort Carpooling on Individual Smartphone [23] User journey Customer Experience Modeling: Designing Interactions for Service Systems [24] User experience Redefining Touchpoints: An Integrated Approach for Implementing Omnichannel Service Concepts [25] Touchpoints, user experience…”
Section: Systematic Literature Reviewmentioning
confidence: 99%
“…The users not only act as a data supplier but also act as maintainer who can evaluate and calibrate the location result. In parallel, we are being witness of fast-growing needs for improving driving experiences based on crowdsourcing like road traffic-aware trip planning (Artikis et al, 2014), alert broadcasting (Suriyapaibonwattana and Pomavalai, 2008) or car-pooling services (Liu et al, 2013).…”
Section: Literature Reviewmentioning
confidence: 99%
“…Isso possibilitou o aparecimento de sistemas de partilhamento de trajeto em veículo dinâmico (Dynamic carpooling), sistema no qual é associada a gestão de localização em tempo real da disponibilidade e da demanda visando à obtenção de uma correspondência instantânea e inteligente entre condutor-veículo disponível e pedestres necessitando de transporte a partir de um ponto A para um ponto B. Toda a gestão é realizada por uma interface disponível tanto em computadores como em tablets e smartphones (LIU et al, 2013), com a garantia de um serviço confiável e responsável.…”
Section: Para a Coletividadeunclassified