2016
DOI: 10.7172/978-83-65402-25-7.2016.wwz.7
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Mobilne aspekty technologii informacyjnych

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Cited by 10 publications
(3 citation statements)
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“…The further research -after preparing discussion and conclusions about sociological and psychological aspects of the gaming (include discussion of perceived positive and negative aspects of being a gamer or attempt to identify of the subcultures of players (the first attempt see [3]) -will focus on the market for suppliers of computer games and video games, in particular delivered to for mobile devices.…”
Section: Discussionmentioning
confidence: 99%
See 1 more Smart Citation
“…The further research -after preparing discussion and conclusions about sociological and psychological aspects of the gaming (include discussion of perceived positive and negative aspects of being a gamer or attempt to identify of the subcultures of players (the first attempt see [3]) -will focus on the market for suppliers of computer games and video games, in particular delivered to for mobile devices.…”
Section: Discussionmentioning
confidence: 99%
“…Only after the selecting the group of best, "professional" players, we may proceed to specify the implications and psychophysical effects of their involvement in individual and multi-player games. The latter aspect was examined in the second, sequentially conducted, stage of the survey, whose results and conclusions will be presented in subsequent publications [3].…”
Section: Samplementioning
confidence: 99%
“…Since 2013, research has focused not only on the Internet-based solutions accessed via traditional devices but also on online services available using mobile devices (Elite Asia Marketing, 2020;Chmielarz, 2016). Recently, in the last twelve months, there appeared new articles emphasizing the role of e-commerce and the role of social factors in accelerating globalization processes during the COVID-19 pandemic (Mukhisa, 2020).…”
Section: Literature Reviewmentioning
confidence: 99%