Proceedings of the TEI '16: Tenth International Conference on Tangible, Embedded, and Embodied Interaction 2016
DOI: 10.1145/2839462.2839490
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MobiSweep

Abstract: In this paper, we explore quick 3D shape composition during early-phase spatial design ideation. Our approach is to re-purpose a smartphone as a hand-held reference plane for creating, modifying, and manipulating 3D sweep surfaces. We implemented MobiSweep, a prototype application to explore a new design space of constrained spatial interactions that combine direct orientation control with indirect position control via well-established multi-touch gestures. MobiSweep leverages kinesthetically aware interaction… Show more

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Cited by 17 publications
(2 citation statements)
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References 30 publications
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“…While we explored its use in a controlled-setting, it can also be explored in situations where users are on-the-move. Finally, we foresee that our work could allow other researchers to extend upon their very recent and interesting approaches; for instance, it could be used in collaborative 3D object manipulation [19], spatial design ideation [57] or cross-device interaction scenarios [42], which are currently limited by the use of 3DoF input-devices.…”
Section: Discussionmentioning
confidence: 99%
See 1 more Smart Citation
“…While we explored its use in a controlled-setting, it can also be explored in situations where users are on-the-move. Finally, we foresee that our work could allow other researchers to extend upon their very recent and interesting approaches; for instance, it could be used in collaborative 3D object manipulation [19], spatial design ideation [57] or cross-device interaction scenarios [42], which are currently limited by the use of 3DoF input-devices.…”
Section: Discussionmentioning
confidence: 99%
“…With the Inertial Measurement Unit (IMU), phone-orientation (3DoF) has been used to point at distant screens [11,15,44,50] and in VR [16,32] via ray-casting. The IMU has furthermore been used for the selection and manipulation of objects in 3D environments via 2D rotational planes [19,29,45,53,57], for enabling throw-or swing gestures to transfer media between devices [14,42], and for uni-stroke letter [1] or symbol [30,63] recognition in combination with acceleration data.…”
Section: Interacting With the Smartphonementioning
confidence: 99%