Proceedings of the 2001 IEEE Computer Society Conference on Computer Vision and Pattern Recognition. CVPR 2001
DOI: 10.1109/cvpr.2001.990976
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Model-based 3D tracking of an articulated hand

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Cited by 191 publications
(133 citation statements)
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References 21 publications
(20 reference statements)
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“…The channels are combined using Bayesian framework that reduces to a sum of squared differences equation. Stenger et al [94] presented a model-based hand tracking system that used quadrics to build the underlying 3D model from which contours (handling occlusion) were generated that could be compared to edges in the image. Tracking is then done using an Unscented Kalman Filter.…”
Section: Finger Spellingmentioning
confidence: 99%
“…The channels are combined using Bayesian framework that reduces to a sum of squared differences equation. Stenger et al [94] presented a model-based hand tracking system that used quadrics to build the underlying 3D model from which contours (handling occlusion) were generated that could be compared to edges in the image. Tracking is then done using an Unscented Kalman Filter.…”
Section: Finger Spellingmentioning
confidence: 99%
“…3), which is widely used in vision-based hand motion captures [19,5]. The joints in this model are either pivot or Cardan joints.…”
Section: Structurementioning
confidence: 99%
“…Our method belongs to the latter class, and uses data extracted from stereoscopic image sequences, namely trajectories of 3D points, to extract the parameters of a 27 DOF hand model. Other tracking methods may use template images of each phalanx [16], or a combination of optical flow [11,13], contours or silhouette [11,13,20,6,21,9,19], and depth [6]. A few methods are first trying to reduce the number of DOF of the hand model by analyzing a database of digitized motions [21,9,19], with the risk of losing generality in the set of possible hand poses.…”
Section: Introductionmentioning
confidence: 99%
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“…Body pose can be calculated at several scales and granularities including full body [14,18], head [13] and hand pose [3,4,10,12,19]. Recovering the articulation of a human hand can be proven very useful in a number of application domains including but not limited to advanced HCI/HRI, games, AR applications, sign language understanding, etc.…”
Section: Introductionmentioning
confidence: 99%