2015
DOI: 10.1177/1046878115571290
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Model-Based Concept of Operations Development Using Gaming Simulation

Abstract: Background. Extensive research exists in the application of gaming simulation to education, experimentation and policy. Systems engineers have begun to utilize gaming simulation during design. However, such applications have not extended to early design activities and have provided little evidence of value to systems engineering. Aim. The purpose of this research is to test the hypothesis that the use of gaming simulation will improve an artifact created early in the design process, the Concept of Operations (… Show more

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Cited by 4 publications
(3 citation statements)
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“…This article builds upon detailed research by Murray (2014); Smith and Vogt (2014); London (2012); Korfiatis, Cloutier, and Zigh (2015); Corns and Kande (2011);and Madni (2015) that covered elements of crowdsourcing, virtual environments, gaming, early systems engineering, and MBSE. The research study described in this article was intended to expand the work discussed in this section and determine the critical success factors for using MBSE and virtual environments to harvest crowdsourcing data from warfighters and stakeholders, and then provide that data to the overall Digital System Model (DSM).…”
Section: Background Literature Reviewmentioning
confidence: 99%
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“…This article builds upon detailed research by Murray (2014); Smith and Vogt (2014); London (2012); Korfiatis, Cloutier, and Zigh (2015); Corns and Kande (2011);and Madni (2015) that covered elements of crowdsourcing, virtual environments, gaming, early systems engineering, and MBSE. The research study described in this article was intended to expand the work discussed in this section and determine the critical success factors for using MBSE and virtual environments to harvest crowdsourcing data from warfighters and stakeholders, and then provide that data to the overall Digital System Model (DSM).…”
Section: Background Literature Reviewmentioning
confidence: 99%
“…This innovative work shows promise for the early system design and ideation stages of the acquisition cycle. There is recognition in this work that the warfighter will need an easy and intuitive way to add content to the game and modify the parameters that control objects in the game environment (Korfiatis et al, 2015). Madni (2015) explored the use of storytelling and a nontechnical narrative along with MBSE elements to enable more stakeholder interaction in the design process.…”
Section: Processmentioning
confidence: 99%
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