2018 IEEE 32nd International Conference on Advanced Information Networking and Applications (AINA) 2018
DOI: 10.1109/aina.2018.00122
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Model Checking in Multiplayer Games Development

Abstract: Multiplayer computer games play a big role in the ever-growing entertainment industry. Being competitive in this industry means releasing the best possible software, and reliability is a key feature to win the market. Computer games are also actively used to simulate different robotic systems where reliability is even more important, and potentially critical. Traditional software testing approaches can check a subset of all the possible program executions, and they can never guarantee complete absence of error… Show more

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Cited by 12 publications
(13 citation statements)
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“…Specifically, we use the probabilistic model checker PRISM [13], which is employed in a wide variety of contexts, from analysing automated search-and-rescue efforts [14] to verification of cardiac pacemakers [15]. Model checking is increasingly being used to analyse games and game development, including identifying bugs in major videogame titles [16] and the model checking of simple multiplayer games [17]. Balance in board games has been studied [18], where replayability is achieved through maximising game duration, randomised play and there being various successful strategies.…”
Section: Introductionmentioning
confidence: 99%
“…Specifically, we use the probabilistic model checker PRISM [13], which is employed in a wide variety of contexts, from analysing automated search-and-rescue efforts [14] to verification of cardiac pacemakers [15]. Model checking is increasingly being used to analyse games and game development, including identifying bugs in major videogame titles [16] and the model checking of simple multiplayer games [17]. Balance in board games has been studied [18], where replayability is achieved through maximising game duration, randomised play and there being various successful strategies.…”
Section: Introductionmentioning
confidence: 99%
“…Em Rezin et al (2018), os autores apresentaram uma abordagem para veriĄcar formalmente jogos de computador do tipo multiplayer. O processo do jogo é representado por um autômato Ąnito não determinístico que evolui a cada unidade de tempo com base nas ações dos jogadores ou em ações aleatórias integradas ao jogo.…”
Section: Motivaçãounclassified
“…O processo do jogo é representado por um autômato Ąnito não determinístico que evolui a cada unidade de tempo com base nas ações dos jogadores ou em ações aleatórias integradas ao jogo. Devido à complexidade da construção de um autômato, Rezin et al (2018) desenvolveram uma ferramenta que possa apoiar a construção e representação formal do modelo de jogo e depois veriĄcar automaticamente as propriedades de interesse. Após a veriĄcação, o modelo pode ser automaticamente traduzido para uma linguagem de programação de alto nível a Ąm de integrá-lo ao jogo em desenvolvimento.…”
Section: Motivaçãounclassified
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