DOI: 10.1007/978-3-540-87601-4_27
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Modeling Cross-Cultural Performance on the Visual Oddity Task

Abstract: Abstract.Cognitive simulation offers a means of more closely examining the reasons for behavior found in psychological studies. This paper describes a computational model of the visual oddity task, in which individuals are shown six images and asked to pick the one that doesn't belong. We show that the model can match performance by participants from two cultures: Americans and the Mundurukú. We use ablation experiments on the model to provide evidence as to what factors might help explain differences in perfo… Show more

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Cited by 7 publications
(5 citation statements)
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“…In the simplest case, two sketches can be compared by feeding their representations into SME. More complicated tasks that have been performed using CogSketch and its predecessors include everyday physical reasoning problems (Klenk, Forbus, Tomai, Kim, & Kyckelhahn, 2005) and a visual oddity task (Lovett, Lockwood, & Forbus, 2008).…”
Section: Sketch Understandingmentioning
confidence: 99%
“…In the simplest case, two sketches can be compared by feeding their representations into SME. More complicated tasks that have been performed using CogSketch and its predecessors include everyday physical reasoning problems (Klenk, Forbus, Tomai, Kim, & Kyckelhahn, 2005) and a visual oddity task (Lovett, Lockwood, & Forbus, 2008).…”
Section: Sketch Understandingmentioning
confidence: 99%
“…The prior art approach utilizing the computational model explored how the presence of particular concepts makes a riddle difficult for humans. That model’s accuracy was found to be significantly correlated with human performance 18 , 19 , As the concepts present in our generated dataset directly correspond to the ones from the original experiment, we perform a similar comparison based on the detailed accuracies reported for the Munduruku participants 17 . Figure 4c depicts the human performance for the riddles ranked by increasing difficulty level for humans along with the accuracy for the most biologically plausible of our models: a saccadic network with spiking neurons ( N = 128).…”
Section: Resultsmentioning
confidence: 97%
“…An approach to study the visual oddity task by resorting to a computational model was proposed in refs. 18 , 19 , where the authors used the frames from the original work 17 to first generate representations based on glyphs, while separately considering properties of edges, shapes, lines, points, etc. The model then adopts a structure-mapping engine to find the commonality across the frames.…”
Section: Introductionmentioning
confidence: 99%
“…In the odd-one-out (O 3 ) problems, the set of images is already extended with a panel that breaks the pattern -the odd one. O 3 problems have been widely studied from both cognitive and computational angles [6,[50][51][52][53] and commonly appear in human puzzles [5]. In fact, the challenge of identifying an odd element in a set of objects has been recognised as fundamental not only to humans, but also to other animals [54,55].…”
Section: Odd-one-outmentioning
confidence: 99%