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The soil contact model (SCM) is widely used in practice for off-road wheeled vehicle mobility studies when simulation speed is important and highly accurate results are not a main concern. In practice, the SCM parameters are obtained via a bevameter test, which requires a complex apparatus and experimental procedure. Here, we advance the idea of running a virtual bevameter test using a high-fidelity terramechanics simulation. The latter employs the “continuous representation model” (CRM), which regards the deformable terrain as an elasto-plastic continuum that is spatially discretized using the smoothed particle hydrodynamics (SPH) method. The approach embraced is as follows: a virtual bevameter test is run in simulation using CRM terrain to generate “ground truth” data; in a Bayesian framework, this data is subsequently used to calibrate the SCM terrain. We show that (i) the resulting SCM terrain, while leading to fast terramechanics simulations, serves as a good proxy for the more complex CRM terrain; and (ii) the SCM-over-CRM simulation speedup is roughly one order of magnitude. These conclusions are reached in conjunction with two tests: a single wheel test, and a full rover simulation. The SCM and CRM simulations are run in an open-source software called Chrono. The calibration is performed using PyMC, which is a Python package that interactively communicates with Chrono to calibrate SCM. The models and scripts used in this contribution are available as open source for unfettered use and distribution in a public repository.
The soil contact model (SCM) is widely used in practice for off-road wheeled vehicle mobility studies when simulation speed is important and highly accurate results are not a main concern. In practice, the SCM parameters are obtained via a bevameter test, which requires a complex apparatus and experimental procedure. Here, we advance the idea of running a virtual bevameter test using a high-fidelity terramechanics simulation. The latter employs the “continuous representation model” (CRM), which regards the deformable terrain as an elasto-plastic continuum that is spatially discretized using the smoothed particle hydrodynamics (SPH) method. The approach embraced is as follows: a virtual bevameter test is run in simulation using CRM terrain to generate “ground truth” data; in a Bayesian framework, this data is subsequently used to calibrate the SCM terrain. We show that (i) the resulting SCM terrain, while leading to fast terramechanics simulations, serves as a good proxy for the more complex CRM terrain; and (ii) the SCM-over-CRM simulation speedup is roughly one order of magnitude. These conclusions are reached in conjunction with two tests: a single wheel test, and a full rover simulation. The SCM and CRM simulations are run in an open-source software called Chrono. The calibration is performed using PyMC, which is a Python package that interactively communicates with Chrono to calibrate SCM. The models and scripts used in this contribution are available as open source for unfettered use and distribution in a public repository.
The ascending of rock blocks for building the Egyptian pyramids has been the topic of many discussions among Egyptologists. One of the authors (F.S.) conjectured a method that could be used for the task. In his own words: “This is the story of the random discovery of an oscillating machine, capable of using gravity to ascend, as the sail goes upwind.” In this article, by means of a virtual prototype and multibody dynamics simulation, the physical feasibility of such method is tested for the first time. From historical and archeological bases, this investigation presents the fundamental functional features of the virtual model components for the ascending of the stones. Furthermore, the methodological details for the model setup, as well as the discussion on the stone ascending movements, are herein addressed. The main results obtained from the simulation include the evaluation of the advancement‐per‐cycle of the conjectured ascending device and the corresponding required driving forces.
A two‐way coupling numerical framework based on smoothed particle hydrodynamics (SPH) is developed in this study to model binary granular mixtures consisting of coarse and fine grains. The framework employs updated Lagrangian SPH to simulate fine grains, with particle configurations updated at each time step, and total Lagrangian SPH to efficiently model coarse grains without updated particle configurations. A Riemann solver is utilized to introduce numerical dissipation in fine grains and facilitate their coupling with coarse grains. To enhance computational efficiency, a multiple time‐stepping scheme is initially applied to manage the time integration coupling between coarse and fine grains. Several numerical experiments, including granular column collapse, low‐speed impact craters, and granular flow impacting blocks, are conducted to validate the stability and accuracy of the proposed algorithm. Subsequently, two more complex scenarios involving a soil–rock mixture slope considering irregular coarse particle shapes, and bouldery debris flows on natural terrain, are simulated to showcase the potential engineering applications. Finally, a detailed analysis is performed to evaluate the computational efficiency advantages of the present approach. The findings of this study are consistent with previous experimental and numerical results, and the implementation of a multiple time‐stepping scheme can improve computational efficiency by up to 600%, thereby providing significant advantages for large‐scale engineering simulations.
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