2015
DOI: 10.1016/j.chb.2015.01.053
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Modeling hedonic is continuance through the uses and gratifications theory: An empirical study in online games

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Cited by 267 publications
(290 citation statements)
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References 62 publications
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“…Further, the constructs, status seeking and information seeking have a direct influence on continuance intention. These findings were supported by the studies of Li et al (2015), Mäntymäki and Riemer (2014) and Wohn and Lee (2013) with Pentina et al (2014) indicating that 34.6% of the variance in sharing experience is explained by status seeking and information seeking.…”
Section: A C C E P T E D Accepted Manuscriptsupporting
confidence: 76%
See 1 more Smart Citation
“…Further, the constructs, status seeking and information seeking have a direct influence on continuance intention. These findings were supported by the studies of Li et al (2015), Mäntymäki and Riemer (2014) and Wohn and Lee (2013) with Pentina et al (2014) indicating that 34.6% of the variance in sharing experience is explained by status seeking and information seeking.…”
Section: A C C E P T E D Accepted Manuscriptsupporting
confidence: 76%
“…Finally, prior research has shown that status seeking is a key motivation in the use of SVWs (Li et al, 2015). Mäntymäki and Riemer (2014) Hypothesis 6 (H6): Sharing experience will be positively associated with users' continuance intention to participate in a Second Life e-learning program.…”
Section: Uses and Gratifications Theory And Research Modelmentioning
confidence: 99%
“…In contrast, basic users lack first‐hand experience of the additional features of the premium subscription and are thus likely to put increased emphasize on the benefits such as enjoyment (ie, the overall evaluation of the user experience) rather than attribute‐level values. In particular, because enjoyment is a focal aspect of the user experience in hedonic information systems (Li et al, ; Mäntymäki & Salo, ; van der Heijden, ), it is arguably one of the most evident benefits that people relate to their hedonic IT use decisions. Based on these considerations, we posit:H1 The effect of enjoyment on the intention to upgrade is stronger than on the intention to retain the premium subscription.…”
Section: Hypothesesmentioning
confidence: 99%
“…Joy is an emotion that can indicate to an individual if it is worth pursuing a certain goal (e.g., usage of a new technology) in order to experience positive feelings (Carver, ). The hedonic feedback expected with the use of a technology has been found to positively influence the adoption willingness of the internet (Moon & Kim, ), mobile internet (Venkatesh et al, ), autonomous cars (Hohenberger, Spörrle, & Welpe, ), online games (Li, Liu, Xu, Heikkilä, & Van Der Heijden, ), and smartwatches (Hong, Lin, & Hsieh, ). Hence, we hypothesize that positive associations, especially joy, will positively influence the willingness to adopt with robo‐advisors, such that:H3b Higher levels of joy lead to higher willingness to use robo‐advisors.…”
Section: Theoretical Backgroundmentioning
confidence: 99%