“…Hypergame theory was firstly presented by Bennett (1977) [28] who with Dando put this theory into the real-world application (the fall of France during World War II). The player, in a hypergame, may have misunderstanding about the preference, incorrect comprehension of the options available to other DMs, misunderstanding about the attitudes and coalition among DMs, unaware of all the players in a conflict or have any combination of above interpretations [22,25,28]. Application of the hypergame theory ranges from military, sports, cyber, business and resource allocation problems [29] to environmental conflicts.…”