2023
DOI: 10.3390/computation11050085
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Modeling of Nonlinear Dynamic Processes of Human Movement in Virtual Reality Based on Digital Shadows

Abstract: In virtual reality (VR) systems, a problem is the accurate reproduction of the user’s body in a virtual environment using inverse kinematics because existing motion capture systems have a number of drawbacks, and minimizing the number of key tracking points (KTPs) leads to a large error. To solve this problem, it is proposed to use the concept of a digital shadow and machine learning technologies to optimize the number of KTPs. A technique for movement process data collecting from a virtual avatar is implement… Show more

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Cited by 6 publications
(6 citation statements)
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References 41 publications
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“…The results of this study highlight the potential of VR technology to significantly enhance student engagement and motivation in higher education. The observed increase in perceived engagement and motivation levels after experiencing VR-enhanced learning environments aligns with previous research [9]. The immersive nature of VR offers a unique platform for creating interactive and captivating learning experiences [20], fostering a sense of presence and agency.…”
Section: A Enhancing Student Engagementsupporting
confidence: 86%
See 1 more Smart Citation
“…The results of this study highlight the potential of VR technology to significantly enhance student engagement and motivation in higher education. The observed increase in perceived engagement and motivation levels after experiencing VR-enhanced learning environments aligns with previous research [9]. The immersive nature of VR offers a unique platform for creating interactive and captivating learning experiences [20], fostering a sense of presence and agency.…”
Section: A Enhancing Student Engagementsupporting
confidence: 86%
“…Furthermore, VR enables educators to create dynamic, multisensory learning experiences that cater to diverse learning styles. By appealing to visual, auditory, and kinesthetic learners, VR can facilitate deeper understanding and retention of complex concepts [9].…”
Section: B Enhancing Student Engagementmentioning
confidence: 99%
“…As a result of the analysis of their features [6][7][8], the following requirements are formulated: the absence of attachments on the user that restrict his freedom of movement; observer insensitivity to the background electromagnetic radiation of the treadmill; observer coverage ≥ 1.5 m (typical length of running platform). An analysis of existing motion tracking systems [9] showed that only video cameras meet these requirements. However, their use requires compliance with a condition: the user's body must be clearly different from the background.…”
Section: Studymentioning
confidence: 99%
“…Examples of devices that increase the user's immersion in virtual reality include motion capture suits (for accurate body reconstruction in virtual space [23]), treadmills and tracks (for creating physical loads and more natural movement in virtual reality [24][25][26]), and various simulation equipment (for the simulation of specialized equipment usage, such as fire extinguishers, control panels, levers, self-rescuers, etc. [27,28]).…”
Section: Application Of Virtual Reality Technologies and Medical Data...mentioning
confidence: 99%