“…Despite technical problems that limit the accurate nature of virtual worlds, research shows that experiences in a virtual reality headset are convincing enough to train surgeons and pilots (Satava, 1993;Thomas et al, 1992), as well as treat psychological abnormalities such as phobias (Rothbaum et al, 1995) and autism (Strickland et al, 1995). Learning occurring in the computer-generated world is transferred to the actual situations when the user returns to the real world, as verified with skills tests, psychological measurements, or personal comments.…”