Proceedings of the 5th International Conference on Human Agent Interaction 2017
DOI: 10.1145/3125739.3132608
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Modeling Player Activity in a Physical Interactive Robot Game Scenario

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Cited by 6 publications
(8 citation statements)
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“…Accelerometers can also be used to interpret gestures or human activities. For instance, in [67], a human player involved in a robogame wears an accelerometer that gives implicitly to the opponent robot information about the type and the quality of activity that the person is performing, thus allowing the robot to adapt its playing style to the human player.…”
Section: The Touch Channelmentioning
confidence: 99%
“…Accelerometers can also be used to interpret gestures or human activities. For instance, in [67], a human player involved in a robogame wears an accelerometer that gives implicitly to the opponent robot information about the type and the quality of activity that the person is performing, thus allowing the robot to adapt its playing style to the human player.…”
Section: The Touch Channelmentioning
confidence: 99%
“…RoboTower [31][32][33], is a game where human players physically interact with an omni-directional robot by trying to conquer towers while preventing the robot to push them down. A player model is maintained and used to adapt the game to the performance of the player.…”
Section: Physically Interactive Robogamesmentioning
confidence: 99%
“…Using the dataset from previous work [13,14], we considered 29 matches involving 15 male participants of different ages. The age distribution consisted of children (7-10) and adults (26)(27)(28)(29)(30)(31)(32)(33)(34)(35)(36)(37)(38)(39)(40).…”
Section: Game Scenariomentioning
confidence: 99%
“…A different and more complex version of RoboTower has been recently implemented [13,14], where humans interact with a three-wheeled omni-directional robot one meter high. In this version, only physical interaction is exploited.…”
Section: Introductionmentioning
confidence: 99%
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