“…Among the most intuitive of such features are those rooted in the principles of ray-casting, where a virtual ray is defined by an object orientation or between two reference points, originating from arms, hands, or eyes [9]- [12]. Ray-casting vector, while not as accurate as eye-trackers, provide useful information for modeling human pointing at fixation pose, and for classification and inference of pointing targets [7], [8], [13]. However, its use is not widely explored for early-prediction of object interactions, as is the case for kinematic joint information.…”