2020
DOI: 10.1007/s00371-020-01905-6
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Modeling rocky scenery using implicit blocks

Abstract: We present a novel geologically-based method to generate vertical walls of rocky cliffs, crags or promontories. Our method procedurally generates a distribution of fractures in the bedrock to create a set of tiling blocks defined as implicit volumetric primitives. Blocks are in turn implicitly replicated over the vertical parts of the terrain and combined together to obtain a consistent volumetric representation of the fractured bedrock patterns using generalized union and blending operators. Our framework pro… Show more

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“…More recent works propose a hierarchical, implicit construction tree combining 3D implicit primitives (e.g., arches Becher et al 2017, caves Paris et al 2019, sea or rock cliffs Paris et al 2020) to model a variety of local landforms, which can then layed over the 2.5D heightfield or procedural terrains to author scenic terrain details. While effective for modeling general large-scale landforms with mesoscale or smallscale details, most existing terrain modeling methods suffer from a lack of physical precision and fail at reproducing their effects (3D features) on more complex irregular shapes, such as asteroids.…”
Section: Related Workmentioning
confidence: 99%
“…More recent works propose a hierarchical, implicit construction tree combining 3D implicit primitives (e.g., arches Becher et al 2017, caves Paris et al 2019, sea or rock cliffs Paris et al 2020) to model a variety of local landforms, which can then layed over the 2.5D heightfield or procedural terrains to author scenic terrain details. While effective for modeling general large-scale landforms with mesoscale or smallscale details, most existing terrain modeling methods suffer from a lack of physical precision and fail at reproducing their effects (3D features) on more complex irregular shapes, such as asteroids.…”
Section: Related Workmentioning
confidence: 99%