Proceedings of the 2002 ACM SIGGRAPH/Eurographics Symposium on Computer Animation 2002
DOI: 10.1145/545261.545275
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Modeling tension and relaxation for computer animation

Abstract: The use of tension and relaxation in the muscles of real creatures gives rise to nuanced motion that conveys emotion or intent. Artists have long exploited knowledge of this in traditional animation and other areas, but it has been both overlooked and difficult to achieve in physically based animation. The robotically stiff motion that has come to typify physically based approaches belies the fact that dynamics has much to offer in facilitating far more subtle motion in which animators could freely "shape" a m… Show more

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Cited by 52 publications
(46 citation statements)
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“…Michael Neff et al [11] [12] [13] presented their aesthetic motion generation system. Their model starts from a high level expressive language that is translated into precise semantic units that can be simulated by physical or kinematics methods.…”
Section: Previous Workmentioning
confidence: 99%
“…Michael Neff et al [11] [12] [13] presented their aesthetic motion generation system. Their model starts from a high level expressive language that is translated into precise semantic units that can be simulated by physical or kinematics methods.…”
Section: Previous Workmentioning
confidence: 99%
“…A few authors describe how the tension of a movement represents different frames of mind (Neff and Fiume, 2002). Hartmann et al (2005b) proposed five expressivity parameters: Spatial Extent, Temporal Extent, Fluidity, Power and Repetition.…”
Section: Modifications To the Movement Pp (Modificationmentioning
confidence: 99%
“…Such approaches can also be used in concert with kinematic animation [13] and motion capture [14]. Physics has also been used to create realistic secondary motions via physical simulation [15], [16].…”
Section: Related Workmentioning
confidence: 99%