A novel method called multidirectional visibility index (MVI) has been developed and verified. The MVI improves standard cartographic analytical shading with a number of enhancements to topographic detail and prominent structures, i.e. the portrayal of flat areas in lighter tones, the accentuation of morphologic edges, and the multiscale visualisation of morphologic terrain features. The procedure requires a digital elevation model (DEM) and involves the following steps: visibility mask computation; the respective multidirectional altering of the azimuth and elevation angle; the generation of continuous grid MVIs that indicate upper/lower views, quasi-slope, and relative relief; and an appropriate visualisation of the relevant MVI as a standalone technique or in combination with standard hill-shaded relief. The modelling parameters are robust and therefore highly adaptive to different landforms.Analytical shading is a computer-based method for the visualisation of landforms. It enables a rapid and accurate perception of shapes, structures and proportions of terrain on topographic and thematic maps. Analytical shading methods are increasingly complex, utilizing local or global illumination (and reflectance) models, with the support of various techniques to enhance the topographic details (graphical improvements).A cartographic visualisation requires standard topographical rules for landform representation as part of an appropriate abstraction of reality (Imhof, 1982). The plasticity and comprehension of three-dimensional landforms by visualisations in two-dimensional cartography can be efficiently demonstrated using manual -or hand-shading methods. Wiechel (1878) developed a mathematical shading methodology that used oblique illumination of a diffusely reflecting surface for terrain elevations. Analytical shading, i.e. the technique adapted to digital computers, was introduced by Yoëli (1967b), who applied a diffuse reflection illumination model to a digital elevation model (DEM). Brassel (1974) suggested and applied various computational and graphic procedures -enhancements that were intended to imitate the complex hand-shading processes. Many methods based on analytical shading have been developed to implement the various styles of landform visualisation (