2020
DOI: 10.1016/j.simpat.2020.102157
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Modeling the effect of the badges gamification mechanism on personality traits of Stack Overflow users

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Cited by 27 publications
(12 citation statements)
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“…Hence, the optimal value is difficult to be defined, since each experimental setup provides meaningful topics with a different value of ( Blei et al, 2003 , Ahmed and Bagherzadeh, 2018 ). Generally, a high value of facilitates the extraction of deeper, more specific topics, whereas smaller values of yield more broad and general topics ( Papoutsoglou et al, 2020 , Barua et al, 2014 ). In the current study, several experimentations and trial runs of LDA were conducted so as to optimize the value of .…”
Section: Methodsmentioning
confidence: 99%
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“…Hence, the optimal value is difficult to be defined, since each experimental setup provides meaningful topics with a different value of ( Blei et al, 2003 , Ahmed and Bagherzadeh, 2018 ). Generally, a high value of facilitates the extraction of deeper, more specific topics, whereas smaller values of yield more broad and general topics ( Papoutsoglou et al, 2020 , Barua et al, 2014 ). In the current study, several experimentations and trial runs of LDA were conducted so as to optimize the value of .…”
Section: Methodsmentioning
confidence: 99%
“…In general, the existing literature explores various subjects such as the identification of user characteristics and activity ( Rosen and Shihab, 2016 ), gamification/reputation mechanisms (badges etc.) ( Papoutsoglou et al, 2020 ), tagging activity regarding the technical aspects of research, factors that influence the timeframe of a question receiving an answer ( Mamykina et al, 2011 ), the semantic information hidden in posts ( Chen and Xing, 2016 , Ye et al, 2017 ), the reasons behind questions ( Asaduzzaman et al, 2013 ) and the exploration of discussion topics ( Beyer et al, 2020 ).…”
Section: Related Workmentioning
confidence: 99%
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“…Halavais et al [9] investigate whether individual badge-seeking behaviour is motivated by exposure to others' achievements, concluding that 'general' badges are closely related to tenure on the site, while more numerous 'tag' badges are associated with socially influenced differentiation. Papoutsoglou, Kapitsaki & Angelis [10] introduce a methodology for modeling the effect of the badge reward system on the personal traits of Stack Overflow users based on data recorded before and after the award time, employing the 'Big Five' personality Factors.…”
Section: Related Workmentioning
confidence: 99%
“…Although a few studies examined gamification in Q&A communities, these studies only considered the use of badges to increase voluntary contributions (Cavusoglu et al , 2015; Li et al , 2012; Papoutsoglou et al , 2020). Thus, further investigation is necessary to consider other gamification features such as points and leaderboards, which are commonly utilized in Q&A communities.…”
Section: Theoretical Backgroundmentioning
confidence: 99%