2007
DOI: 10.1145/1275511.1275514
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Modeling the effects of delayed haptic and visual feedback in a collaborative virtual environment

Abstract: Collaborative virtual environments (CVEs) enable two or more people, separated in the real world, to share the same virtual "space." They can be used for many purposes, from teleconferencing to training people to perform assembly tasks. Unfortunately, the effectiveness of CVEs is compromised by one major problem: the delay that exists in the networks linking users together. Whilst we have a good understanding, especially in the visual modality, of how users are affected by delayed feedback from their own actio… Show more

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Cited by 128 publications
(87 citation statements)
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“…In later experiments, the researchers found the same mechanism in humans and "it includes Broca's area" [226]. Mirrors neurons nicely fill the gap predicted by Chomsky and explain the fact that we extract meaning from the other person's embodied behavior and not only by speech ( [152] pp [131][132][133][134][135][136][137][138][139][140][141]. Very frequently, a gesture can convey information not present in speech [98,38].…”
Section: Gesture Social Interaction Teaching and Learningmentioning
confidence: 77%
See 1 more Smart Citation
“…In later experiments, the researchers found the same mechanism in humans and "it includes Broca's area" [226]. Mirrors neurons nicely fill the gap predicted by Chomsky and explain the fact that we extract meaning from the other person's embodied behavior and not only by speech ( [152] pp [131][132][133][134][135][136][137][138][139][140][141]. Very frequently, a gesture can convey information not present in speech [98,38].…”
Section: Gesture Social Interaction Teaching and Learningmentioning
confidence: 77%
“…What is the impact of such delay in the user's response time is one of the questions we will try to answer in throughout this document. For now, we must acknowledge our concern on this matter due to the finding of Jay and colleagues [136]: feedback delays as short as 50ms are sufficient to impact task performance. We posit, however, that the greater risk of task performance problems is related to how soon the user can distinguish the signal and not how fast the motor can reach full spinning speed.…”
Section: How To Convey the Displacement Vector -Dvmentioning
confidence: 98%
“…They act based entirely on predictions of the result of their motion, wait for a response, and then make corrections using the same technique. At this point real time correction of ceases, and the user's response time consists almost entirely of the system delay [15].…”
Section: Measuring the Effects Of Latencymentioning
confidence: 99%
“…Afterwards, studies involving tactile sense system, motion platform, and flight simulation followed aiming at the delivery of physical responses in virtual worlds to users [4,5]. For the purpose of overcoming the restrictions of limited space depending on HMD, CAVE (Cave automatic virtual environment) has been studied, which enhances immersion by manufacturing a cube space of a certain size and projecting image information that corresponds to the previously computed users' sight on the wall by a projector [6].…”
Section: Related Workmentioning
confidence: 99%