Proceedings of the ACM Symposium on Virtual Reality Software and Technology 2002
DOI: 10.1145/585740.585748
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Modeling virtual object behavior within virtual environment

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Cited by 35 publications
(12 citation statements)
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“…Our research purpose is to clarify software architecture that makes it easier to develop 3D graphics applications including such body action 3D games. Its related works are Virtual Reality construction toolkit systems [Geiger et al 2000] [Kallmann and Thalmann 1999] [Lee et al 2002]. Those have functionalities to develop immersive virtual environments.…”
Section: Related Workmentioning
confidence: 99%
“…Our research purpose is to clarify software architecture that makes it easier to develop 3D graphics applications including such body action 3D games. Its related works are Virtual Reality construction toolkit systems [Geiger et al 2000] [Kallmann and Thalmann 1999] [Lee et al 2002]. Those have functionalities to develop immersive virtual environments.…”
Section: Related Workmentioning
confidence: 99%
“…The idea of immersive 3D authoring has gained wide attention in the research community (e.g. [9]) and in commercial systems such as Virtools. Freeman et al [4] apply immersive authoring principles to AR in order to interactively model virtual objects resembling their physical counterparts.…”
Section: Related Workmentioning
confidence: 99%
“…Alphanumeric input can be used with VR based walkthrough systems for note taking and annotations. Future immersive authoring could find a good use for a "usable" alphanumeric input method [Lee et al 2002]. Here, we emphasize the aspect of usability such as the ease of use and learning, fast input, and minimal intrusiveness.…”
Section: Introductionmentioning
confidence: 99%