2020
DOI: 10.1007/s13235-020-00358-9
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Modelling Evolution in Structured Populations Involving Multiplayer Interactions

Abstract: We consider models of evolution in structured populations involving multiplayer games. Whilst also discussing other models, we focus on the modelling framework developed by Broom and Rychtář (J Theor Biol 302:70-80, 2012) onwards. This includes key progress so far, the main gaps and limitations, the relationship and synergies with other models and a discussion of the direction of future work. In this regard as well as discussing existing work, there is some new research on the applicability and robustness of c… Show more

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Cited by 10 publications
(5 citation statements)
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“…Our prime motivation by revisiting their model was to explore whether the assumption that the population is structured offers new, previously not observed behavior. Notably, this last question becomes a standard one in the last decade because several previous models underlined that the change from a randomly mixed population to a more realistic one where players have limited interactions with their neighbors can alter the system behavior qualitatively [58,59,60].…”
Section: Discussionmentioning
confidence: 99%
“…Our prime motivation by revisiting their model was to explore whether the assumption that the population is structured offers new, previously not observed behavior. Notably, this last question becomes a standard one in the last decade because several previous models underlined that the change from a randomly mixed population to a more realistic one where players have limited interactions with their neighbors can alter the system behavior qualitatively [58,59,60].…”
Section: Discussionmentioning
confidence: 99%
“…We consider the generalized problem both in wellmixed and in structured populations. While the former is mathematically feasible in several cases, but the latter option in general is significantly closer to realistic situations [45,46,47,48,49,50,51] Therefore it is always instructive to compare the system behaviors for both conditions [52,53,54]. For a proper comparison with previous results of traditional P GG we here apply a square lattice topology to describe a spatially structured population where every player has four nearest neighbors, hence they form a G = 5 member group [44].…”
Section: Multi-stage Public Goods Gamementioning
confidence: 99%
“…In the context of this framework, several types of movement models have been studied, a review of which is provided in [ 43 ] together with an analysis of their robustness and applicability. Models with completely independent movement are defined as those under which individuals move independently of both their past positions and of each other’s simultaneous movements [ 41 , 44 ].…”
Section: Introductionmentioning
confidence: 99%