2011
DOI: 10.1002/cav.425
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Modelling selective visual attention for autonomous virtual characters

Abstract: Autonomous virtual characters (AVCs) are becoming more prevalent both for real-time interaction and also as digital actors in film and TV production. AVCs require believable virtual human animations, accompanied by natural attention generation, and thus the software that controls the AVCs needs to model when and how to interact with the objects and other characters that exist in the virtual environment. This paper models automatic attention behaviour using a saliency model that generates plausible targets for … Show more

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Cited by 10 publications
(5 citation statements)
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“…In other works, gaze has been modelled in face-to-face scenarios for more personal situations [Bailly et al 2010]. Gaze has also been modelled in interactive environments with real users [Kokkinara et al 2011;. One approach [Grillon and Thalmann 2009] attempted to simulate gaze in crowds for aesthetics, although it didn't alter the trajectories of agents or investigate the effects of distraction on crowds.…”
Section: Gaze and Attention Modellingmentioning
confidence: 99%
“…In other works, gaze has been modelled in face-to-face scenarios for more personal situations [Bailly et al 2010]. Gaze has also been modelled in interactive environments with real users [Kokkinara et al 2011;. One approach [Grillon and Thalmann 2009] attempted to simulate gaze in crowds for aesthetics, although it didn't alter the trajectories of agents or investigate the effects of distraction on crowds.…”
Section: Gaze and Attention Modellingmentioning
confidence: 99%
“…Kokkinara et al implemented a model that simulates gaze interaction between the agents in crowds, which can be autonomous virtual agents or user‐controlled virtual agents. However, being in a crowd as individuals or belonging to groups in the crowd has different psychological effects that can alter behaviors of characters, which are missing in this model.…”
Section: Related Workmentioning
confidence: 99%
“…In other words, higher attention is given to the person who is trying to engage in a reciprocal social interaction. Zaraki et al, Kokkinara et al, Xu et al, and Grillon et al, developed attention models for virtual humans and robots using multiple features such as proximity and velocity.…”
Section: Related Workmentioning
confidence: 99%