2019
DOI: 10.1037/pro0000234
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Models for enhancing the development of experiential learning approaches within mobile health technologies.

Abstract: The explosion of technological applications in health care has provided new avenues for clinical change to occur. Mobile health (mHealth) apps, which include clinical tools that run on smartphones, are one such demonstration of these technologies. Benefits of mHealth apps are numerous, but potential limitations include poorer understanding of material due to the lack of real-time support from providers, limited scope and depth of interventions, and absence of theoretical grounding and/or empirical support. A p… Show more

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Cited by 8 publications
(10 citation statements)
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“…However, the research found to accompany the apps listed here does appear to vary greatly in methodology; this reaffirms the claims of heterogeneity made in those literature reviews. These reviews all call for more research and ongoing evaluation of research methodology into studying apps, as the current methodologies may not be the most appropriate [ 62 , 67 , 68 ].…”
Section: Discussionmentioning
confidence: 99%
“…However, the research found to accompany the apps listed here does appear to vary greatly in methodology; this reaffirms the claims of heterogeneity made in those literature reviews. These reviews all call for more research and ongoing evaluation of research methodology into studying apps, as the current methodologies may not be the most appropriate [ 62 , 67 , 68 ].…”
Section: Discussionmentioning
confidence: 99%
“…As depicted in our conceptual model ( Figure 1 ), the tool targets empirically-supported barriers to parent adherence [ 12 , 13 ]: skill competence, EF processes, and motivation/attitudes. We applied frameworks for digital behavior change interventions [ 30 32 ], to select the primary features addressing each barrier. For example, features addressing Skill Competence were informed by experiential learning theory [ 32 ] and include interactive practice activities via skill modules which provide opportunities for active learning and engage parents in setting their own personalized short-term goals and action planning [ 20 , 33 ].…”
Section: A Novel Theory- and Stakeholder-informed Tool To Augment Bptmentioning
confidence: 99%
“…We applied frameworks for digital behavior change interventions [ 30 32 ], to select the primary features addressing each barrier. For example, features addressing Skill Competence were informed by experiential learning theory [ 32 ] and include interactive practice activities via skill modules which provide opportunities for active learning and engage parents in setting their own personalized short-term goals and action planning [ 20 , 33 ]. Features for overcoming barriers due to Executive Functioning Processes are informed by self-regulation theories [ 30 ] and include automated reminders, streamlined content, and personalized goal-setting and action planning.…”
Section: A Novel Theory- and Stakeholder-informed Tool To Augment Bptmentioning
confidence: 99%
“…Indeed, debiasing techniques using training programs and experiential exercises are somewhat common in education-based interventions and prevention programs for problem gambling (Abel, Cole, & Zia, 2015; Oh, Ong, & Loo, 2017). However, it has been suggested that experiential exercises offered through digital interventions may have advantages over traditional methods (e.g., advanced tracking, interactivity, greater opportunities for experimentation; Broussard & Teng, in press). Debiasing interventions using interactive computer simulations and instructional videos, especially interactive games, have been shown to produce both immediate and persistent improvements in decision making (Morewedge, Yoon, Scopelliti, Symborski, Korris, & Kassam, 2015).…”
Section: Debiasing Of Gambling Beliefs and Behaviors Using Digital In...mentioning
confidence: 99%