Proceedings of the 17th International Conference on Electronic Commerce 2015 2015
DOI: 10.1145/2781562.2781588
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Moderating Effects of Distrust and Social Influence on Aesthetic Experience of Augmented Reality

Abstract: Augmented Reality (AR) applications have been actively developed by numerous tourism institutions or organizations around the world in order to provide tourists with unique and memorable experience. Tourists can be physically and virtually immersed in tourism sites with aesthetic experience provided by AR application. However, AR applications are cutting-edge technology and consequently tourists have to undergo some annoying process in order to use it. Thus, not enough motivation, opportunity and ability of to… Show more

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Cited by 8 publications
(4 citation statements)
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“…Trust in information technology has been extensively studied in the previous research works and found that user's trust in technology has a significant influence on the use of particular information systems (Gefen et al, 2003;Komiak and Benbasat, 2006;Luo et al, 2010;Zhou et al, 2014;Wu et al, 2014;Lee et al, 2015). Gao and Waechter (2015) identified that lack of trust acts as a long-term barrier, and establishing initial trust is critical for adopting mobile finance systems successfully.…”
Section: Introductionmentioning
confidence: 99%
“…Trust in information technology has been extensively studied in the previous research works and found that user's trust in technology has a significant influence on the use of particular information systems (Gefen et al, 2003;Komiak and Benbasat, 2006;Luo et al, 2010;Zhou et al, 2014;Wu et al, 2014;Lee et al, 2015). Gao and Waechter (2015) identified that lack of trust acts as a long-term barrier, and establishing initial trust is critical for adopting mobile finance systems successfully.…”
Section: Introductionmentioning
confidence: 99%
“…Media reporters convey the emotional responses of their audience through social media news and engagement in discussions with their audience [45]. In a study by Lee and Koo [46], the AR Motivation-Opportunity-Ability model was used to assess aesthetic experiences in tourism, and the results revealed the effect of motivation (emotional enjoyment) and ability (self-efficacy) on aesthetic experiences; that is, AR technology enables tourists to immerse themselves virtually in tourist attractions. Given these literature findings, the present study proposes the following hypotheses: Hypothesis 4 (H4).…”
Section: Emotionalitymentioning
confidence: 99%
“…The advantage of using AR in art galleries is that it enhances visitors' real gallery experience using digital information. A number of previous studies have investigated the visitor experience in museums [25,26] or the enhancement of the visitor experience through technologies such as audio guides [27], PDAs [28,29], or mobile phones [6,[30][31][32]. However, research examining the interactive experience of using wearable AR is scarce [3].…”
Section: Interactive Servicesmentioning
confidence: 99%