Abstract:Abstract-This paper describes the modifications required to use advanced, immersive I/O devices such as domes and Kinects in videogames (the case study includes four games). A standalone library of components has been created to allow easy adaptation of other games, with few modifications required in the game architecture. The changes include the creation of a cubemap to obtain the whole surroundings of the user in the game, and the use of post-processing GPU shaders to render this cubemap realistically in the… Show more
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