2004
DOI: 10.1177/004005990403600308
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Modifying “Jeopardy!” Games to Benefit All Students

Abstract: Support the Game With the Use of Content Enhancers for RecallContent enhancers can help all pupils, especially those with mild disabilitiesExplicitly teach students to prepare their notes for the "Jeopardy!" game before the day of the game.

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Cited by 13 publications
(9 citation statements)
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“…In recent years, GBL has become a viable instructional option due to its support of learning motivation (Huang, Huang & Tschopp, ). Learning games, if used correctly, have the potential to contribute to traditional classroom‐based or lecture‐based instructional practices (Retalis, ; Rotter, ; Van Eck, ). It is argued that games engage players in authentic situated problem solving; they facilitate learning that can be transferred to other domains (Gee, ; Peterson, ).…”
Section: Background and Objectivesmentioning
confidence: 99%
“…In recent years, GBL has become a viable instructional option due to its support of learning motivation (Huang, Huang & Tschopp, ). Learning games, if used correctly, have the potential to contribute to traditional classroom‐based or lecture‐based instructional practices (Retalis, ; Rotter, ; Van Eck, ). It is argued that games engage players in authentic situated problem solving; they facilitate learning that can be transferred to other domains (Gee, ; Peterson, ).…”
Section: Background and Objectivesmentioning
confidence: 99%
“…A limitation of this study is that it did not test other learning strategies or that the Jeopardy game is the best way to learn, only that learning appeared to take place. Another limitation suggested by Rotter (2004) is that students with learning disabilities may not benefit as much from reviewing exam material in this manner as those students who do not have learning disabilities. There was no significant difference in pre-test mean accuracy scores (t = .31, p-value = .76).…”
Section: Pre/post Test Results Of Learning By Employing the Jeopmentioning
confidence: 99%
“…Literature also states that games can add flexibility to the classroom and allow students to adjust to the way in which they learn best 9 . Another positive outcome of using games in the classroom is that participation in them makes learning a matter of direct experience 10 .…”
Section: Pedagogical Techniques Used At the Citadelmentioning
confidence: 99%
“…Once constructed, the puzzles had to be solved by other groups in the class. The use of the games in an introductory geotechnical engineering course truly encouraged students to take a greater degree of responsibility for their learning [8][9][10] . In addition, it allowed them to become more active participants of the learning process and made them feel more in control of their own learning and thinking [8][9][10] .…”
Section: Pedagogical Techniques Used At the Citadelmentioning
confidence: 99%