“…In recent years, GBL has become a viable instructional option due to its support of learning motivation (Huang, Huang & Tschopp, ). Learning games, if used correctly, have the potential to contribute to traditional classroom‐based or lecture‐based instructional practices (Retalis, ; Rotter, ; Van Eck, ). It is argued that games engage players in authentic situated problem solving; they facilitate learning that can be transferred to other domains (Gee, ; Peterson, ).…”