2007
DOI: 10.1007/978-3-540-74272-2_41
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Monitoring of Emotion to Create Adaptive Game for Children with Mild Autistic

Abstract: Computer-based interactive systems and robots have become a massive technology for improving human-impaired social interaction, especially for children with autistic. Autism is a lifelong development disability, often accompanied by learning technologies. As a result, they have trouble interacting within our complex social environment and are, for the most part, unable to recognize other people's behaviors. In this paper, we present game-based therapeutic environments for people diagnosed with a mild form of a… Show more

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Cited by 3 publications
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“…A winning situation is one where the gamer controls their emotions and remains relaxed. Similar approaches have been used in designing games for children with special needs such as autism (e.g., De Silva, Higashi, Lambacher, & Osano, 2007).…”
Section: Dimensions Of Personalisation In Tel 173mentioning
confidence: 99%
“…A winning situation is one where the gamer controls their emotions and remains relaxed. Similar approaches have been used in designing games for children with special needs such as autism (e.g., De Silva, Higashi, Lambacher, & Osano, 2007).…”
Section: Dimensions Of Personalisation In Tel 173mentioning
confidence: 99%