TENCON 2019 - 2019 IEEE Region 10 Conference (TENCON) 2019
DOI: 10.1109/tencon.2019.8929523
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Monopoly Using Reinforcement Learning

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Cited by 3 publications
(3 citation statements)
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“…This research serves as a catalyst for subsequent studies, inspiring investigations into how deep reinforcement learning techniques might be tailored to handle the complexities of decision-making processes in games like Monopoly, where strategic planning and adaptability are critical components. In [10] "AlphaGo: Mastering the Ancient Game of Go with Machine Learning" by Silver et al ( 2016), the authors present a groundbreaking achievement in artificial intelligence by introducing AlphaGo, a system that mastered the ancient and highly complex game of Go. Utilizing a combination of deep neural networks and reinforcement learning, AlphaGo demonstrated superhuman performance, defeating world champion players.…”
Section: IIImentioning
confidence: 99%
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“…This research serves as a catalyst for subsequent studies, inspiring investigations into how deep reinforcement learning techniques might be tailored to handle the complexities of decision-making processes in games like Monopoly, where strategic planning and adaptability are critical components. In [10] "AlphaGo: Mastering the Ancient Game of Go with Machine Learning" by Silver et al ( 2016), the authors present a groundbreaking achievement in artificial intelligence by introducing AlphaGo, a system that mastered the ancient and highly complex game of Go. Utilizing a combination of deep neural networks and reinforcement learning, AlphaGo demonstrated superhuman performance, defeating world champion players.…”
Section: IIImentioning
confidence: 99%
“…RELATED WORK While Monopoly enjoys widespread popularity, previous research on learning-based decision-making for the full game has been limited. Some earlier attempts have modeled Monopoly as a Markov Process [32], while more recent efforts have framed it as an MDP [9] [10]. However, these endeavors focused on simplified versions of the game, restricting actions to buying, selling, or doing nothing, without considering player trades.…”
Section: VImentioning
confidence: 99%
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