2020
DOI: 10.1007/s41347-020-00152-9
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Mood Induction Using Virtual Reality: a Systematic Review of Recent Findings

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Cited by 42 publications
(26 citation statements)
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“…There are already reviews about VR, emotion induction, wellbeing and their links to mental health. A recent systematic review confirmed that VR technology is efficient for inducing both positive and negative emotions in lab-settings (Bernardo et al, 2021). Other reviews highlighted VR's potential for improving mental health (Freeman et al, 2017;Jerdan et al, 2018), and elder's quality of life and emotions (D'Cunha et al, 2019;Kim et al, 2019).…”
Section: Aim Of the Overviewmentioning
confidence: 99%
See 1 more Smart Citation
“…There are already reviews about VR, emotion induction, wellbeing and their links to mental health. A recent systematic review confirmed that VR technology is efficient for inducing both positive and negative emotions in lab-settings (Bernardo et al, 2021). Other reviews highlighted VR's potential for improving mental health (Freeman et al, 2017;Jerdan et al, 2018), and elder's quality of life and emotions (D'Cunha et al, 2019;Kim et al, 2019).…”
Section: Aim Of the Overviewmentioning
confidence: 99%
“…Recent research has established that VR is arousing (Felnhofer et al, 2015;Marín-Morales et al, 2018) and is an effective tool for inducing emotions in laboratory settings (Bernardo et al, 2021). More precisely, VR has proven effective in inducing various positive emotions, such as joy, relaxation (e.g., see Anderson et al, 2017;Serrano et al, 2016) and more complex emotions such as awe (i.e., feeling of wonder when confronted with vast and transcending stimuli, Chirico et al, 2017;Chirico et al, 2018) and the sublime (i.e., feeling of "amazement tinged with fear" in response to vast or powerful stimuli, Chirico et al, 2021).…”
Section: Fostering Positive Emotions Through Technologymentioning
confidence: 99%
“…Consequently, users feel actually present and involved into the VE: Being able to manipulate their surroundings, but also to be the subject to the virtual events and actions significantly increases the VE's personal and emotional relevance (Slater and Wilbur, 1997;Kisker et al, 2020;Schöne et al, 2019;Schöne et al, 2020). Over the last couple of years, it has repeatedly been demonstrated that well-designed VEs are capable of eliciting strong emotional responses (e.g., Diemer et al, 2015;Felnhofer et al, 2015; for review see; Bernardo et al, 2020), that even keep up with their real-life counterparts (Higuera-Trujillo et al, 2017;Chirico and Gaggioli, 2019). For example, the exposure to great virtual heights evokes fear responses consistently across various setups as assessed by self-reports, psychophysiological and behavioral responses (Kisker et al, 2019a;Biedermann et al, 2017;Gromer et al, 2018Gromer et al, , 2019Wolf et al, 2020;Asjat et al, 2018).…”
Section: Introductionmentioning
confidence: 99%
“…Studies VR [6], [5], [7], [12], [13], [15], [17], [18], [20], [21], [22], [23], [26], [27], [30], [31], [32], [33], [34], [36], [35], [37], [38], [41], [42], [43], [47], [49], [50], [54], [57], [59], [60], [61] EDA [2], [3], [8], [9], [11], [12], [16], [20], [25], [26], [27], [28], [29], [30], [31], [32], [33], [34...…”
Section: Table V Primary Studies Applied As Input Conceptmentioning
confidence: 99%
“…These sensors provide time-altering indicators for the human brain's cognitive state through physical and psychological accuracy [16], [19]. The EDA has bio-signals that include skin conductance and changes in acceleration, pressure, sound, flow, and temperature [8], [50], [71]. Accurate monitoring of EDA provides an individual's emotional, cognitive, and mental state framework.…”
Section: Table VIII Comparison Of the Latest Vr Headsetsmentioning
confidence: 99%