If analyzing and reflecting upon morally ambiguous situations allows for a potential, significant improvement in moral competence, then activities such as video games, which allow opportunities for such instances to occur, may have a similar, positive effect. The present study found some evidence to that. College students enrolled in an online class, who agreed to participate, were randomly assigned to either the experimental or the control group. Those in the experimental group were exposed to a clip of a moral dilemma from a popular video game, whereas those in the control group received no such exposure. In both the control and the experimental group, moral competence was measured using the moral competence test both before and after the exposure to the moral dilemma. Results showed that participants who indicated playing video games more frequently had a significantly greater increase in moral competence than those who indicated playing fewer or no video games.
Public Policy Relevance StatementThis study is the first to provide evidence that video games containing moral dilemmas can improve moral competence. If confirmed by follow-up studies, these results may help in reducing the negative perception of violent video games held by the public; in addition, this will give video game developers greater creative freedom and ways to integrate moral lessons into entertainment.