Companion Proceedings of the 22nd International Conference on Intelligent User Interfaces 2017
DOI: 10.1145/3030024.3040977
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Motion-Based Serious Games for Hand Assistive Rehabilitation

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Cited by 22 publications
(42 citation statements)
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“…For example, various studies [ 41 , 62 , 65 , 69 , 80 , 82 ] mentioned the possibility of Kinect’s dysfunctionality in detecting movements or parts of the body. Moreover, several studies mentioned poor body part detection using different commercial sensors, such as poor hand detection from the Leap Motion device [ 103 ], poor detection with use of a camera [ 28 ], and poor detection in the combined use of the Leap Motion sensor with Oculus Rift VR goggles [ 104 ].…”
Section: Resultsmentioning
confidence: 99%
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“…For example, various studies [ 41 , 62 , 65 , 69 , 80 , 82 ] mentioned the possibility of Kinect’s dysfunctionality in detecting movements or parts of the body. Moreover, several studies mentioned poor body part detection using different commercial sensors, such as poor hand detection from the Leap Motion device [ 103 ], poor detection with use of a camera [ 28 ], and poor detection in the combined use of the Leap Motion sensor with Oculus Rift VR goggles [ 104 ].…”
Section: Resultsmentioning
confidence: 99%
“…ROM and data regarding the angles of the hand during its motion constitute another significant group of features that have been commonly used by researchers and health professionals to quantify therapy progress. Several studies [ 12 , 20 , 69 , 81 , 98 , 103 , 152 ] referred to the calculation of these kinds of features. Four studies [ 20 , 69 , 98 , 152 ] reported that they monitored ROM data (minimum, maximum, and average) for each single joint or exercise movement, and only one study [ 12 ] calculated ROM as a summative score of multiple movements or the difference.…”
Section: Resultsmentioning
confidence: 99%
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“…The authors of [ 13 , 14 ] designed a game-based system for detecting, tracking, and visualizing joint therapy data. Afyouni et al [ 15 ] developed a game to be played with a Leap Motion controller for rehabilitation of the hand movement of upper extremity for the stroke patient. Jonsdottir et al [ 16 ] designed a game framework for arm rehabilitation to motivate patients dealing with multiple sclerosis.…”
Section: Related Workmentioning
confidence: 99%
“…With respect to commercial gaming accessories, a few studies focused on individual sensors such as VR headsets [86][87][88], Wii remotes [89][90][91][92][93][94][95], or the P5 glove [96,97] in an attempt to incorporate the existing devices to rehabilitation practices. Another commercial sensor that has attracted researchers' interest is Leap Motion, a hand-tracking sensor, which is most commonly used alone [19,25,40,43,[98][99][100][101][102][103]. One study also combined the Leap Motion sensor and a VR headset [104] in an attempt to create a VR environment for the user as a reinforcement of after-stroke rehabilitation methods.…”
Section: Commercial Sensorsmentioning
confidence: 99%