ACM SIGGRAPH Asia 2010 Papers on - SIGGRAPH ASIA '10 2010
DOI: 10.1145/1866158.1866160
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Motion fields for interactive character locomotion

Abstract: We propose a novel representation of motion data and control that enables characters with both highly agile responses to user input and natural handling of arbitrary external disturbances. The representation organizes motion data as samples in a high dimensional generalization of a vector field we call a 'motion field'. Our runtime motion synthesis mechanism freely 'flows' in the motion field and is capable of creating novel and natural motions that are highlyresponsive to the real time user input, and general… Show more

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Cited by 50 publications
(34 citation statements)
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“…Our concept of a gesture space is similar to the idea of Motion Fields [LWB*14], in which the authors propose a high‐dimensional continuous space that incorporates the set of all possible motion states in character motion. However, unlike character motion, the way a user performs a particular gesture can vary significantly from person to person.…”
Section: Gesture Spacementioning
confidence: 99%
“…Our concept of a gesture space is similar to the idea of Motion Fields [LWB*14], in which the authors propose a high‐dimensional continuous space that incorporates the set of all possible motion states in character motion. However, unlike character motion, the way a user performs a particular gesture can vary significantly from person to person.…”
Section: Gesture Spacementioning
confidence: 99%
“…In this section we brie y review reinforcement learning methods, sampling based controllers and various approaches for synthesizing physically based locomotion for animated characters. We focus on approaches that simulate or otherwise handle full dynamics, as opposed to primarily kinematic approaches such as Motion Graphs [Kovar et al 2002] and Motion Fields [Lee et al 2010], which do not handle the environment's dynamics and can perform unphysical movements.…”
Section: Related Workmentioning
confidence: 99%
“…The user could draw various movements and moving paths, such as normal walking, sneaking, marching, and jumping, with an electronic pen. In , a character was created that interacted with the user input more rapidly and effectively by using reinforcement learning. Levine, et al .…”
Section: Related Workmentioning
confidence: 99%