2009
DOI: 10.1016/j.compind.2009.01.006
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Motion generation from MTM semantics

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Cited by 18 publications
(12 citation statements)
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“…DHM simulations are generally made subjectively by the designer, using a computer keyboard and mouse. Various paths have been explored to facilitate this animation task: using optimisation algorithms (Chaffin, 1997;Zhang et al, 2010), experimental data from movement analyses (Fritzsche et al, 2011;Wang, 2008), more intuitive computer interfaces (Yoshizaki et al, 2011), and the automated translation of a codified operating procedure into postures and movements (Claudon and Marsot, 2009;Kuo and Wang, 2009). More recently, works in the area of humanoid robotics have used command laws based on some characteristics of human movement and motor control to animate digital manikins that also comply with mechanical laws (Collette, 2009;De Magistris et al, 2011;Mansour et al, 2011).…”
Section: Intrinsic Movement Variability and Design Engineeringmentioning
confidence: 99%
“…DHM simulations are generally made subjectively by the designer, using a computer keyboard and mouse. Various paths have been explored to facilitate this animation task: using optimisation algorithms (Chaffin, 1997;Zhang et al, 2010), experimental data from movement analyses (Fritzsche et al, 2011;Wang, 2008), more intuitive computer interfaces (Yoshizaki et al, 2011), and the automated translation of a codified operating procedure into postures and movements (Claudon and Marsot, 2009;Kuo and Wang, 2009). More recently, works in the area of humanoid robotics have used command laws based on some characteristics of human movement and motor control to animate digital manikins that also comply with mechanical laws (Collette, 2009;De Magistris et al, 2011;Mansour et al, 2011).…”
Section: Intrinsic Movement Variability and Design Engineeringmentioning
confidence: 99%
“…Human motion generation is a time-consuming and painstaking task where information of the angles of the major joints is collected and designated one by one. Accordingly, several studies have constructed a database that defines and reuses standards of motions that frequently occur in a plant (Kuo and Chu 2005;Kuo and Wang 2009). However, ergonomic simulations that use these standards cannot provide accurate results, and numerous manual operations are still required.…”
Section: Digital Human Modelling Using Inline Motion Capturementioning
confidence: 99%
“…The FK technique uses the information on the direction and position of the end effect of the connected objects to express all the postures, and the IK technique generates the DHM postures by designating the angle of each joint constituting the 'Human'. Thus, the IK technique, which has the advantage of being user-intuitive, is widely used for character animation (Kuo and Wang 2009). In this study, a human schema was defined that could satisfy both techniques.…”
Section: Human Schemamentioning
confidence: 99%
“…It can be completely subjective when controlled by the designers, whether this task is carried out, in a direct way, by using a keyboard or, in an experimental way, by using a puppet (Yoshizaki et al, 2011). It can also rely on optimisation algorithms (Chaffin, 1997;Center for Ergonomics, 2004), computer techniques (Zhang et al, 2010), experimental data from motion capture devices (Wang, 2008;Fritzsche et al, 2011) or even the operating procedures given by process/method engineers (Kuo and Wang, 2009). …”
Section: Dhm Limitationsmentioning
confidence: 99%