2010 International SoC Design Conference 2010
DOI: 10.1109/socdc.2010.5682898
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Motion vector smoothing for motion-compensated frame rate up-conversion

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Cited by 3 publications
(7 citation statements)
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“…As we used 3-level Gaussian pyramid, proposed algorithm is about 80 times faster than [7] with 0.1dB PSNR gain in average. Also, proposed algorithm is about 2 times faster than [8] with 0.17dB PSNR gain in average. Fig.…”
Section: Resultsmentioning
confidence: 93%
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“…As we used 3-level Gaussian pyramid, proposed algorithm is about 80 times faster than [7] with 0.1dB PSNR gain in average. Also, proposed algorithm is about 2 times faster than [8] with 0.17dB PSNR gain in average. Fig.…”
Section: Resultsmentioning
confidence: 93%
“…When evaluating quality of algorithm, we calculated peak signal to ratio (PSNR) with original even frames and interpolated even frames. Table 1 and Table 2 shows PSNR and time results comparing with conventional algorithms [7], [8] and proposed algorithm. As we used 3-level Gaussian pyramid, proposed algorithm is about 80 times faster than [7] with 0.1dB PSNR gain in average.…”
Section: Resultsmentioning
confidence: 99%
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